Example #1
0
        virtual public void OnMove()
        {
            if (this.playerName == Characters.CHAR_PLAYER)
            {
                User.MoveRequest req = User.GetMoveRequest();
                switch (req)
                {
                case User.MoveRequest.Left:
                    playerPoint.XPos -= 1;
                    break;

                case User.MoveRequest.Right:
                    playerPoint.XPos += 1;
                    break;

                case User.MoveRequest.Up:
                    playerPoint.YPos -= 1;
                    break;

                case User.MoveRequest.Down:
                    playerPoint.YPos += 1;
                    break;
                }

                if (ScreenCell2D.IsOnScreen(this.playerPoint) == false)
                {
                    state = ObjectStatus.ActiveState.Dead;
                }
            }
        }
Example #2
0
 virtual public void OnDraw()
 {
     if (ScreenCell2D.IsOnScreen(this.playerPoint) == true)
     {
         Console.SetCursorPosition(playerPoint.XPos, playerPoint.YPos);
         Console.Write(playerName);
     }
 }