public Initializer(SpriteBatch spriteBatch, RogueLike ingame) { this.spriteBatch = spriteBatch; this.ingame = ingame; this.oldkeyboardState = Keyboard.GetState(); output18 = ingame.Content.Load<SpriteFont>("Output18pt"); }
public TitleCard(SpriteBatch spriteBatch, RogueLike ingame) { this.spriteBatch = spriteBatch; this.ingame = ingame; overlay = ingame.Content.Load<Texture2D>("overlay.png"); output128 = ingame.Content.Load<SpriteFont>("Output128pt"); }
static void Main() { using (var game = new RogueLike()) game.Run(); }
public ingameMenu(RogueLike ingame, SpriteFont output, Playing playing) { this.playing = playing; this.ingame = ingame; this.output = output; }