public override void Apply(ZoneGenContext zoneContext, IGenContext context, StablePriorityQueue <Priority, IGenStep> queue)
        {
            ItemSpawnStep <BaseMapGenContext> spawnStep = new ItemSpawnStep <BaseMapGenContext>();

            spawnStep.Spawns = Spawns.GetSpawnList(zoneContext.CurrentID);
            queue.Enqueue(Priority, spawnStep);
        }
Example #2
0
        public override void Apply(ZoneGenContext zoneContext, IGenContext context, StablePriorityQueue <Priority, IGenStep> queue)
        {
            SpawnDict <string, SpawnList <InvItem> > spawns = new SpawnDict <string, SpawnList <InvItem> >();

            //contains all LISTS that intersect the current ID
            foreach (string key in Spawns.Keys)
            {
                //get all items within the spawnrangelist that intersect the current ID
                SpawnList <InvItem> slicedList = Spawns[key].Spawns.GetSpawnList(zoneContext.CurrentID);

                // add the spawnlist under the current key, with the key having the spawnrate for this id
                if (slicedList.CanPick && Spawns[key].SpawnRates.ContainsItem(zoneContext.CurrentID) && Spawns[key].SpawnRates[zoneContext.CurrentID] > 0)
                {
                    spawns.Add(key, slicedList, Spawns[key].SpawnRates[zoneContext.CurrentID]);
                }
            }

            ItemSpawnStep <BaseMapGenContext> spawnStep = new ItemSpawnStep <BaseMapGenContext>();

            spawnStep.Spawns = spawns;
            queue.Enqueue(Priority, spawnStep);
        }