/// <summary>
        /// Load settings
        /// </summary>
        public static void Load()
        {
            _needSave = false;

            FileStream file = FileHelper.LoadGameContentFile(SettingsFilename);

            if (file == null)
            {
                // We need a save, but wait to create the file after quitting.
                _needSave = true;
                return;
            }

            // If the file is empty, just create a new file with the default
            // settings.
            if (file.Length == 0)
            {
                // Close the file first.
                file.Close();

                // Check if there is a file in the game directory
                // to load the default game settings.
                file = FileHelper.LoadGameContentFile(SettingsFilename);
                if (file != null)
                {
                    // Load everything into this class.
                    GameSettings loadedGameSetting = (GameSettings)new XmlSerializer(typeof(GameSettings)).Deserialize(file);
                    if (loadedGameSetting != null)
                        _defaultInstance = loadedGameSetting;

                    // Close the file.
                    file.Close();
                }

                // Save the user settings.
                _needSave = true;
                Save();
            }
            else
            {
                // Else load everything into this class with help of the
                // XmlSerializer.
                GameSettings loadedGameSetting =
                    (GameSettings)new XmlSerializer(typeof(GameSettings)).Deserialize(file);
                if (loadedGameSetting != null)
                    _defaultInstance = loadedGameSetting;

                // Close the file.
                file.Close();
            }
        }
 /// <summary>
 /// Create game settings.  This constructor helps us to only load the
 /// GameSetting once, not again if GameSetting is recreated by
 /// the Deserialization process.
 /// </summary>
 public static void Initialize()
 {
     _defaultInstance = new GameSettings();
     Load();
 }