/// <summary>
        /// Assagin all the values from the game that is currently active
        /// </summary>
        private void InitializePlayingGame()
        {
            AssaignImages();
            imageP1.Source = iBeforeSelection;
            imageP2.Source = iBeforeSelection;
            textBlockWinner.Text = "";           

            var games = (from g in App.connection.Table<GameHistory>()
                         select g).Last();

            game = new GameHandler(games.NamePlayerOne, games.NamePlayerTwo, true);

            if (games.NamePlayerTwo == "Computer")
            {
                GridButtonsP1.Visibility = Visibility.Visible;
                GridButtonsP2.Visibility = Visibility.Collapsed;
                GridStartButtons.Visibility = Visibility.Collapsed;
            }
            else
            {
                vs = 1;
                GridButtonsP1.Visibility = Visibility.Visible;
                GridButtonsP2.Visibility = Visibility.Visible;
                GridStartButtons.Visibility = Visibility.Collapsed;
            }

            textBlockP1.Text = games.NamePlayerOne;
            textBlockP2.Text = games.NamePlayerTwo;
            textBlockPointsP1.Text = game.PointsP1.ToString();
            textBlockPointsP2.Text = game.PointsP2.ToString();
        }
        /// <summary>
        /// User start the game
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void Button_Click_Start(object sender, RoutedEventArgs e)
        {
            if (vs == 0 && !String.IsNullOrEmpty(textBlockP1.Text))
            {
                GridButtonsP1.Visibility = Visibility.Visible;
                GridStartButtons.Visibility = Visibility.Collapsed;

                game = new GameHandler(textBlockP1.Text, "Computer", false);
            }
            else if (vs == 1 && !String.IsNullOrEmpty(textBlockP1.Text) && !String.IsNullOrEmpty(textBlockP2.Text))
            {
                GridButtonsP1.Visibility = Visibility.Visible;
                GridButtonsP2.Visibility = Visibility.Visible;
                GridStartButtons.Visibility = Visibility.Collapsed;

                game = new GameHandler(textBlockP1.Text, textBlockP2.Text, false);
            }
            else
            {
                var msg = new Windows.UI.Popups.MessageDialog("You must enter name(s) to play!", "Name(s) needed!");

                msg.ShowAsync(); //Im aware of the async but in this case i dont need async and I think this do not affect the game. And I canĀ“t find another way of using pop-up-message
            }
        }