Example #1
4
 public static void revealWinner(Game game)
 {
     var winner = game.getWinner();
     if (winner == 1)
         Console.WriteLine (game.playerOne.name + " wins!");
     else if (winner == 2)
         Console.WriteLine (game.playerTwo.name + " wins!");
     else
         Console.WriteLine ("It's a draw!");
 }
Example #2
1
        static void Main(string[] args)
        {
            Console.WriteLine("Rock, Paper, Scissors...");
            Game newGame = new Game();

            string input = "";

            Player p1 = new HumanPlayer("Player 1");
            Player p2 = new ComputerPlayer("Player 2");

            do
            {
                newGame.PlayRound(p1, p2);

                Console.WriteLine("Press Enter to play again or (Q) to quit.");
                input = Console.ReadLine();

            } while (input.ToUpper() != "Q");
        }
        static void Main(string[] args)
        {
            Console.WriteLine("Welcome to Rock, Paper, Scissors Extended!");

            var game = new Game();
            game.CreatePlayers();
            game.Play();

            Console.ReadLine();
        }
Example #4
0
 public static void startComputerGame()
 {
     var computerPlayerOne = new Player ("COMPUTER REGGIE");
     var computerPlayerTwo = new Player ("COMPUTER BERNARD");
     var game = new Game (computerPlayerOne, computerPlayerTwo);
     game.playerOne.throwGesture();
     playerTurn (game.playerOne);
     playerTurn (game.playerTwo);
     revealWinner (game);
     playAgain ();
 }
Example #5
0
 public static void startOnePlayerGame()
 {
     Console.WriteLine ("Enter your name:");
     var player = new Player (Console.ReadLine ());
     var computerPlayer = new Player ();
     var game = new Game (player, computerPlayer);
     Console.WriteLine ("Choose rock, paper or scissors");
     game.playerOne.throwGesture(Console.ReadLine ());
     Console.WriteLine (game.playerOne.name + " chooses " + game.playerOne.gesture);
     playerTurn (game.playerTwo);
     revealWinner (game);
     playAgain ();
 }
        public static void Main(string[] args)
        {
           
            Game game = new Game();
            string type = game.startGame.start();
            bool tie  = false;
            

            while (!tie)
            {
                if (type == "1")
                {
                    string humanResult = game.humanInput.humanChoice();
                  
                    string aiResult = game.aiInput.getCompChoice();
                   
                    tie = game.winCheck.winCheckerAI(humanResult, aiResult);

                    string outcome = game.results.resultCheckAI(humanResult, aiResult);

                    game.write.writeTextToDocument(outcome);

                    game.read.readTextFromDocument();


                }
                else if (type == "2")
                {
                    string humanResult = game.humanInput.humanChoice();
                    Console.Clear();
                    string humanResultTwo = game.humanInputTwo.humanChoiceTwo();
                    tie = game.winCheck.winCheckerH2H(humanResult, humanResultTwo);
                    string outcome = game.results.resultCheckH2H(humanResult, humanResultTwo);

                    game.write.writeTextToDocument(outcome);
                    game.read.readTextFromDocument();

                }
                else if (type == "3")
                {
                    game.startGame.start();
                }
            }
            


        }
Example #7
0
        static void Main(string[] args)
        {
            Console.WriteLine("Rock, Paper, Scissors...");
            Game newGame = new Game();

            string input = "";

            Player p1 = new ComputerPlayer("Player 1");
            Player p2 = new ComputerPlayer("Player 2");

            do
            {
                newGame.PlayRound(p1,p2);

                Console.WriteLine("Would you like to play again? (enter \"Q\" to Quit)");
                input = Console.ReadLine();

            } while (input.ToUpper() != "Q");
        }
Example #8
0
        public static void PlayGames(int numOfRounds) {
            Random choice = new Random();
            Game newGame = new Game();

            Player playerOne;
            Player playerTwo;
            //Console.WriteLine(newGame.TheFight(playerOne, playerTwo));

            //Console.WriteLine("Player {0} uses {1}", playerOne.PlayerNum, playerOne.Act());
            //Console.WriteLine("Player {0} uses {1}", playerTwo.PlayerNum, playerTwo.Act());

            int playerOneWins = 0;
            int playerTwoWins = 0;
            int ties = 0;
            string result;
            int rounds = numOfRounds;

            for (var i = 0; i < rounds; i++) {
                playerOne = new Player(1, choice.Next(3));
                playerTwo = new Player(2, choice.Next(3));

                result = newGame.TheFight(playerOne, playerTwo);
                if (result[7] == '1') {
                    playerOneWins++;
                } else if (result[7] == '2') {
                    playerTwoWins++;
                } else {
                    ties++;
                }
            }
            Console.WriteLine("Ties {0}", ties);
            Console.WriteLine("Player One Wins {0}", playerOneWins);
            Console.WriteLine("Player Two Wins {0}", playerTwoWins);
            Console.WriteLine("/////////////////////");
            if (ties > playerOneWins && ties > playerTwoWins) {
                Console.WriteLine("The Ties have it.");
            } else if (playerOneWins > playerTwoWins) {
                Console.WriteLine("Player One Wins with " + playerOneWins + " rounds!");
            } else {
                Console.WriteLine("Player Two Wins with " + playerTwoWins + " rounds!");
            }
        }
        public void TestPaperMethod(Choice choice, Result expected)
        {
            MatchResult result = null;
            Game testGame = new Game();

            switch (choice)
            {
                case Choice.Paper:
                result = testGame.PlayRound(new AlwaysPaper(), new AlwaysPaper());
                    break;
                case Choice.Rock:
                    result = testGame.PlayRound(new AlwaysPaper(), new AlwaysRock());
                    break;
                default:
                    result = testGame.PlayRound(new AlwaysPaper(), new AlwaysScissors());
                    break;
            }

            Assert.AreEqual(expected, result.Match_Result);
        }
 public HomeModule()
 {
     Get["/"] = _ => View ["index.cshtml"];
       Post["/"] = _ => {
     string player1 = Game.GetPlayer1();
     string player2;
     if (Request.Form["player2"] == "Random")
     {
       player2 = Game.GetAI();
     }
     else
     {
       player2 = Request.Form["player2"];
     }
     Game newGame = new Game(player1, player2);
     return View["index.cshtml", newGame.ReturnWinner()];
       };
       Post["/player2"] = _ => {
     Game newGame = new Game(Request.Form["player1"], "");
     return View["player2.cshtml"];
       };
 }
 public void ReturnWinner_RockVsPaper_true()
 {
     Game newGame = new Game("Rock","Paper");
       Assert.Equal("Player 2", newGame.ReturnWinner());
 }
 public void ReturnWinner_PaperVsScissors_true()
 {
     Game newGame = new Game("Paper","Scissors");
       Assert.Equal("Player 2", newGame.ReturnWinner());
 }
 public void ReturnWinner_PaperVsRock_true()
 {
     Game newGame = new Game("Paper","Rock");
       Assert.Equal("Player 1", newGame.ReturnWinner());
 }
 public void ReturnWinner_PaperVsPaper_true()
 {
     Game newGame = new Game("Paper","Paper");
       Assert.Equal("Draw", newGame.ReturnWinner());
 }
 public void TestRockPaperScissorReturnWinner()
 {
     Game newGame = new Game("Rock","Scissors");
       Assert.Equal("Player 1", newGame.ReturnWinner());
 }
 public void ReturnWinner_ScissorsVsRock_true()
 {
     Game newGame = new Game("Scissors","Rock");
       Assert.Equal("Player 2", newGame.ReturnWinner());
 }
Example #17
0
 private void SinglePlayerGame()
 {
     PlayerOneMenu();
     AiPlayer();
     onePlayerGame = CreateGame(playerOne, playerTwoAI);
     onePlayerGame.PlayGame();
     GameOverMenu();
 }
Example #18
0
 public void BeforeEachTest()
 {
     _game = new Game();
 }
Example #19
0
 private void TwoPlayerGame()
 {
     PlayerOneMenu();
     PlayerTwoMenu();
     twoPlayerGame = CreateGame(playerOne, playerTwo);
     twoPlayerGame.PlayGame();
     GameOverMenu();
 }
Example #20
0
 private Game CreateGame(Player one, Player two)
 {
     Game newGame = new Game(one, two);
     return newGame;
 }
 public void ReturnWinner_RockVsRock_true()
 {
     Game newGame = new Game("Rock","Rock");
       Assert.Equal("Draw", newGame.ReturnWinner());
 }
 public void ReturnWinner_ScissorsVsPaper_true()
 {
     Game newGame = new Game("Scissors","Paper");
       Assert.Equal("Player 1", newGame.ReturnWinner());
 }
Example #23
0
        static void Main(string[] args)
        {
            var john = new Player1(0);
            var dana = new Player2(0);
            var josie = new Player3(0);
            var theGame = new Game();

            for(int i = 0; i < 100; i++)
            {
                var rnd = new Random();
                int value = rnd.Next(7);

                switch (value)
                {
                    case 1:
                        Console.WriteLine("Round " + i + " " + john.Act() + " VS " + dana.Act() + "  -----> WINNER: " + (theGame.Fight(john, dana)).Act());
                        break;
                    case 2:
                        Console.WriteLine("Round " + i + " " + john.Act() + " VS " + josie.Act() + "  -----> WINNER: " + (theGame.Fight(john, josie)).Act());
                        break;
                    default:
                        Console.WriteLine("Round " + i + " " + dana.Act() + " VS " + josie.Act() + "  -----> WINNER: " + (theGame.Fight(dana, josie)).Act());
                        break;
                }

            }

            Console.WriteLine("Rock Number of Wins = " + john.NumOfWins);
            int rockWins = john.NumOfWins;
            Console.WriteLine("Paper Number of Wins = " + dana.NumOfWins);
            int paperWins = dana.NumOfWins;
            Console.WriteLine("Scissors Number of Wins = " + josie.NumOfWins);
            int scissorsWins = josie.NumOfWins;

            if(rockWins > paperWins && rockWins > scissorsWins)
            {
                Console.WriteLine("Rock Wins with total of: " + john.NumOfWins);
            }
            else if (paperWins > rockWins && paperWins > scissorsWins)
            {
                Console.WriteLine("Paper Wins with total of: " + dana.NumOfWins);
            }
            else
            {
                Console.WriteLine("Scissors Wins with total of: " + josie.NumOfWins);
            }

            Console.Read();
        }
 public void ReturnWinner_ScissorsVsScissors_true()
 {
     Game newGame = new Game("Scissors","Scissors");
       Assert.Equal("Draw", newGame.ReturnWinner());
 }
Example #25
0
        static void Main(string[] args)
        {
            var game = new Game();

            var scissors = new PlayerScissors().Act();
            var rock = new PlayerRock().Act();
            var paper = new PlayerPaper().Act();

            var gameArray = new string[] {
                scissors, rock, paper
            };

            var rnd = new Random(); //Random is a class, not method
            //var x = rnd.Next(gameArray.Length);
            //var x2 = gameArray[x];

            //Thread.Sleep(3000);

            //var y = rnd.Next(gameArray.Length);
            //var y2 = gameArray[y];

            var counterOne = 0;
            var counterTwo = 0;
            var counterTie = 0;

            for (int i = 0; i < 100; i++)
            {

                var x = rnd.Next(gameArray.Length);
                var x2 = gameArray[x];


                var y = rnd.Next(gameArray.Length);
                var y2 = gameArray[y];

                game.Fight(x2, y2);
                if (game.Fight(x2, y2) == "Player1") {
                    counterOne++;
                }
                else if(game.Fight(x2, y2) == "Player2"){
                    counterTwo++;
                }
                else {
                    counterTie++;
                }
                
            }


            Debug.Assert(game.Fight(scissors, paper) == "Player1");
            Debug.Assert(game.Fight(rock, scissors) == "Player1");
            Debug.Assert(game.Fight(paper, scissors) == "Player2");


            if (counterOne > counterTwo)
            {
                Console.WriteLine("Player One won " + counterOne + " times! They win!");
                Console.WriteLine("Player Two won " + counterTwo + " times! They lose.");
                Console.WriteLine("There were " + counterTie + " ties.");
            }
            else {
                Console.WriteLine("Player Two won " + counterTwo + " times! They win!");
                Console.WriteLine("Player One won " + counterOne + " times! They lose.");
                Console.WriteLine("There were " + counterTie + " ties.");

            }

            Console.ReadLine();
            
        }
Example #26
0
		public FileWriter(Game game)
		{
            playerOne = game.PlayerOne;
			playerTwo = game.PlayerTwo;
		}
Example #27
0
        private static void Main(string[] args)
        {
            int _playerType1;
            int _playerType2;
            string _name1;
            string _name2;
            string numberOfPlayers = "";

            Console.WriteLine("Welcome to Rock, Paper, Scissors...(Lizard, Spock)\n");
            Game newGame = new Game();
            string input = "";

            string gameChoice = "";
            do
            {
                Console.WriteLine("Which version do you want to play? (1) Rock, Paper, Scissors or (2) Rock, Paper, Scissors, Lizard, Spock. Enter 1 or 2.");
                gameChoice = Console.ReadLine();
                if (gameChoice != "1" && gameChoice != "2")
                {
                    Console.WriteLine("That is not a valid choice.");
                }
            } while (gameChoice != "1" && gameChoice != "2");

            if (gameChoice == "1")
            {
                Console.Clear();
                Console.WriteLine("OK. We will play the regular version of Rock, Paper, Scissors.");
                Console.WriteLine();

                do
                {
                    Console.WriteLine(
                        "Do you want to play (1) against the computer or (2) against another human player? Enter 1 or 2.");
                    numberOfPlayers = Console.ReadLine();
                    if (numberOfPlayers != "1" && numberOfPlayers != "2")
                    {
                        Console.WriteLine("That is not a valid choice.");
                    }
                } while (numberOfPlayers != "1" && numberOfPlayers != "2");

                if (numberOfPlayers == "1")
                {
                    _playerType1 = 1;
                    _playerType2 = 2;
                }
                else
                {
                    _playerType1 = 1;
                    _playerType2 = 1;
                }
                _name1 = PlayerNamer(1);
                _name2 = PlayerNamer(2);

                Console.Clear();

                do
                {
                    newGame.PlayRound(PlayerCreator(_playerType1, _name1), PlayerCreator(_playerType2, _name2));

                    Console.WriteLine("\nWould you like to play again? (enter \"Q\" to Quit):");
                    input = Console.ReadLine();
                } while (input.ToUpper() != "Q");
            }

            else //Run Rock, Paper, Scissors, Lizard, Spock
            {
                Console.Clear();
                Console.WriteLine("OK. We will play Rock, Paper, Scissors, Lizard, Spock ( ͡° ͜ʖ ͡°)");
                Console.WriteLine();

                do
                {
                    Console.WriteLine(
                        "Do you want to play (1) against the computer or (2) against another human player/spock? Enter 1 or 2.");
                    numberOfPlayers = Console.ReadLine();
                    if (numberOfPlayers != "1" && numberOfPlayers != "2")
                    {
                        Console.WriteLine("That is not a valid choice.");
                    }
                } while (numberOfPlayers != "1" && numberOfPlayers != "2");

                if (numberOfPlayers == "1")
                {
                    _playerType1 = 3;
                    _playerType2 = 4;
                }
                else
                {
                    _playerType1 = 3;
                    _playerType2 = 3;
                }

                _name1 = PlayerNamer(1);
                _name2 = PlayerNamer(2);

                Console.Clear();

                do
                {
                    newGame.PlayLizardSpock(PlayerCreator(_playerType1, _name1), PlayerCreator(_playerType2, _name2));

                    Console.WriteLine("\nWould you like to play again? (enter \"Q\" to Quit):");
                    input = Console.ReadLine();
                } while (input.ToUpper() != "Q");

                ////IComparables version of the Game
                //do
                //{
                //    //newGame.PlayLizardSpockICom(new HumanPlayerICom("Player 1"), new ComputerPlayerICom("Computa Playa 2"));

                //    Console.Write("Would you like to play again? (enter \"Q\" to Quit): ");
                //    input = Console.ReadLine();

                //} while (input.ToUpper() != "Q");

            }
        }