public void MakeRobotAttack(Robots robot) { int userInput = AttackOptions(true); robot.Attack(herd.dinosaurs[userInput]); if (herd.dinosaurs[userInput].dinohealth <= 0) { Console.WriteLine(herd.dinosaurs[userInput].type + "has been killed by opponent"); herd.dinosaurs.RemoveAt(userInput); } }
public Fleet() { robots = new List <Robots>(); Robots robot1 = new Robots(); Robots robot2 = new Robots(); Robots robot3 = new Robots(); robots.Add(robot1); robots.Add(robot2); robots.Add(robot3); }
static void Main(string[] args) { Weapon selectedWeapon = new Weapon(); Console.WriteLine("Please select a weapon type"); string input = Console.ReadLine(); switch (input) { case "Sword": selectedWeapon = new Weapon("Sword", 10); break; case "Axe": selectedWeapon = new Weapon("Axe", 5); break; default: break; } Robots Tom = new Robots(selectedWeapon); }
public void Attack(Robots robot) { Console.WriteLine(robot.Name + "is attacked by" + type); robot.Health -= attackpower; energy -= 10; }