private void CreateWinPoint(Vector2 pos) { WinPoint winPoint = new WinPoint(winPointTexture, physicsWorld); winPoint.OnCollision += new OnCollisionEventHandler(WinPoint_OnCollision); winPoint.Position = pos; gameObjects.Add(winPoint); }
//private void TryPlay(Song backgroundMusic) //{ // try // { // MediaPlayer.Play(backgroundMusic); // } // catch (Exception) // { // MediaPlayer.Play(backgroundMusic); // } //} private Dictionary <Type, List <List <float> > > GetLevelDictFromGameObjects(List <IGameObject> gameObjects) { Dictionary <Type, List <List <float> > > objects = new Dictionary <Type, List <List <float> > >(); foreach (IGameObject obj in gameObjects) { if (obj is Body) { Body b = obj as Body; if (b is Floor) { Floor f = b as Floor; if (objects.ContainsKey(f.GetType())) { objects[f.GetType()].Add(new List <float>() { b.Position.X, b.Position.Y, b.Rotation }); } else { objects.Add(f.GetType(), new List <List <float> >()); objects[f.GetType()].Add(new List <float>() { b.Position.X, b.Position.Y, b.Rotation }); } } else if (b is Wall) { Wall w = b as Wall; if (objects.ContainsKey(w.GetType())) { objects[w.GetType()].Add(new List <float>() { b.Position.X, b.Position.Y, b.Rotation }); } else { objects.Add(w.GetType(), new List <List <float> >()); objects[w.GetType()].Add(new List <float>() { b.Position.X, b.Position.Y, b.Rotation }); } } else if (b is Robot) { Robot r = b as Robot; if (objects.ContainsKey(r.GetType())) { objects[r.GetType()].Add(new List <float>() { b.Position.X, b.Position.Y, b.Rotation }); } else { objects.Add(r.GetType(), new List <List <float> >()); objects[r.GetType()].Add(new List <float>() { b.Position.X, b.Position.Y, b.Rotation }); }; } else if (b is SuicideRobot) { SuicideRobot sr = b as SuicideRobot; if (objects.ContainsKey(sr.GetType())) { objects[sr.GetType()].Add(new List <float>() { b.Position.X, b.Position.Y, b.Rotation }); } else { objects.Add(sr.GetType(), new List <List <float> >()); objects[sr.GetType()].Add(new List <float>() { b.Position.X, b.Position.Y, b.Rotation }); } } else if (b is WinPoint) { WinPoint wp = b as WinPoint; if (objects.ContainsKey(wp.GetType())) { objects[wp.GetType()].Add(new List <float>() { b.Position.X, b.Position.Y, b.Rotation }); } else { objects.Add(wp.GetType(), new List <List <float> >()); objects[wp.GetType()].Add(new List <float>() { b.Position.X, b.Position.Y, b.Rotation }); } } } } return(objects); }