Example #1
0
        public PathNode(PathNode parentNode, PathNode endNode, Vector2 gridLocation, float cost)
        {
            ParentNode = parentNode;
            GridLocation = gridLocation;
            EndNode = endNode;
            DirectCost = cost;

            if(!(endNode == null))
            { TotalCost = DirectCost + LinearCost(); }
        }
Example #2
0
        public static List<Vector2> FindPath(Vector2 startTile, Vector2 endTile)
        {
            if (TileMap.IsWallTile(endTile) || TileMap.IsWallTile(startTile))
            { return null; }

            openList.Clear();
            nodeCosts.Clear();
            nodeStatus.Clear();

            PathNode startNode;
            PathNode endNode;

            endNode = new PathNode(null, null, endTile, 0);
            startNode = new PathNode(null, endNode, startTile, 0);
            AddNodeToOpenList(startNode);

            while (openList.Count > 0)
            {
                PathNode currentNode = openList[openList.Count - 1];

                if (currentNode.IsEqualToNode(endNode))
                {
                    List<Vector2> bestPath = new List<Vector2>();
                    while (currentNode != null)
                    {
                        bestPath.Insert(0, currentNode.GridLocation);
                        currentNode = currentNode.ParentNode;
                    }
                    return bestPath;
                }

                openList.Remove(currentNode);
                nodeCosts.Remove(currentNode.GridLocation);

                foreach (PathNode possibleNode in FindAdjacentNodes(currentNode, endNode))
                {
                    if (nodeStatus.ContainsKey(possibleNode.GridLocation))
                    {
                        if (nodeStatus[possibleNode.GridLocation] == NodeStatus.Closed)
                        { continue; }

                        if (nodeStatus[possibleNode.GridLocation] == NodeStatus.Open)
                        {
                            if (possibleNode.TotalCost >= nodeCosts[possibleNode.GridLocation])
                            { continue; }
                        }
                    }
                    AddNodeToOpenList(possibleNode);
                }
                nodeStatus[currentNode.GridLocation] = NodeStatus.Closed;
            }
            return null;
        }
Example #3
0
        private static void AddNodeToOpenList(PathNode node)
        {
            int index = 0;
            float cost = node.TotalCost;

            while ((openList.Count() > index) && (cost < openList[index].TotalCost))
            { index++; }

            openList.Insert(index, node);
            nodeCosts[node.GridLocation] = node.TotalCost;
            nodeStatus[node.GridLocation] = NodeStatus.Open;
        }
Example #4
0
        private static List<PathNode> FindAdjacentNodes(PathNode currentNode, PathNode endNode)
        {
            List<PathNode> adjacentNodes = new List<PathNode>();

            int X = currentNode.GridX;
            int Y = currentNode.GridY;

            bool upLeft = true;
            bool upRight = true;
            bool downLeft = true;
            bool downRight = true;

            if ((X > 0) && (!TileMap.IsWallTile(X - 1, Y)))
            {
                adjacentNodes.Add(new PathNode(currentNode, endNode, new Vector2(X - 1, Y),
                    CostStraight + currentNode.DirectCost));
            }
            else
            {
                upLeft = false;
                downLeft = false;
            }

            if ((X < 49) && (!TileMap.IsWallTile(X + 1, Y)))
            {
                adjacentNodes.Add(new PathNode(currentNode, endNode, new Vector2(X + 1, Y),
                    CostStraight + currentNode.DirectCost));
            }
            else
            {
                upRight = false;
                downRight = false;
            }

            if ((Y > 0) && (!TileMap.IsWallTile(X, Y - 1)))
            {
                adjacentNodes.Add(new PathNode(currentNode, endNode, new Vector2(X, Y - 1),
                    CostStraight + currentNode.DirectCost));
            }
            else
            {
                upLeft = false;
                upRight = false;
            }

            if ((Y < 49) && (!TileMap.IsWallTile(X, Y + 1)))
            {
                adjacentNodes.Add(new PathNode(currentNode, endNode, new Vector2(X, Y + 1),
                    CostStraight + currentNode.DirectCost));
            }
            else
            {
                downLeft = false;
                downRight = false;
            }

            if ((upLeft) && (!TileMap.IsWallTile(X - 1, Y - 1)))
            {
                adjacentNodes.Add(new PathNode(currentNode, endNode, new Vector2(X - 1, Y - 1),
                    CostStraight + currentNode.DirectCost));
            }

            if ((upRight) && (!TileMap.IsWallTile(X + 1, Y - 1)))
            {
                adjacentNodes.Add(new PathNode(currentNode, endNode, new Vector2(X + 1, Y - 1),
                    CostStraight + currentNode.DirectCost));
            }

            if ((downLeft) && (!TileMap.IsWallTile(X - 1, Y + 1)))
            {
                adjacentNodes.Add(new PathNode(currentNode, endNode, new Vector2(X - 1, Y + 1),
                    CostStraight + currentNode.DirectCost));
            }

            if ((downRight) && (!TileMap.IsWallTile(X + 1, Y + 1)))
            {
                adjacentNodes.Add(new PathNode(currentNode, endNode, new Vector2(X + 1, Y + 1),
                    CostStraight + currentNode.DirectCost));
            }

            return adjacentNodes;
        }
Example #5
0
 public bool IsEqualToNode(PathNode node)
 {
     return (GridLocation == node.GridLocation);
 }