Example #1
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            physics = new Physics();
            player  = new Player();

            currentKeyboardState  = new KeyboardState();
            previousKeyboardState = new KeyboardState();

            camera      = new Camera2D(player);
            camera.pos  = new Vector2(500f, 200f);
            camera.zoom = 1f;
            camera.fixY(450f);

            background   = new ParallaxBackground();
            currentLevel = new Level(this);

            base.Initialize();
        }
Example #2
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            physics = new Physics();
             player = new Player();

             currentKeyboardState = new KeyboardState();
             previousKeyboardState = new KeyboardState();

             camera = new Camera2D(player);
             camera.pos = new Vector2(500f, 200f);
             camera.zoom = 1f;
             camera.fixY(450f);

             background = new ParallaxBackground();
             currentLevel = new Level(this);

             base.Initialize();
        }