Example #1
0
        /// <summary>
        ///  This method get the Packet and calculates the total size
        ///  of the Pack by converting it to byte array
        /// </summary>
        public static Int32 Serialize(IcmpPacket packet, Byte [] Buffer, Int32 PacketSize, Int32 PingData)
        {
            Int32 cbReturn = 0;
            // serialize the struct into the array
            int Index = 0;

            Byte [] b_type = new Byte[1];
            b_type[0] = (packet.Type);

            Byte [] b_code = new Byte[1];
            b_code[0] = (packet.SubCode);

            Byte [] b_cksum = BitConverter.GetBytes(packet.CheckSum);
            Byte [] b_id    = BitConverter.GetBytes(packet.Identifier);
            Byte [] b_seq   = BitConverter.GetBytes(packet.SequenceNumber);

            // Console.WriteLine("Serialize type ");
            Array.Copy(b_type, 0, Buffer, Index, b_type.Length);
            Index += b_type.Length;

            // Console.WriteLine("Serialize code ");
            Array.Copy(b_code, 0, Buffer, Index, b_code.Length);
            Index += b_code.Length;

            // Console.WriteLine("Serialize cksum ");
            Array.Copy(b_cksum, 0, Buffer, Index, b_cksum.Length);
            Index += b_cksum.Length;

            // Console.WriteLine("Serialize id ");
            Array.Copy(b_id, 0, Buffer, Index, b_id.Length);
            Index += b_id.Length;

            Array.Copy(b_seq, 0, Buffer, Index, b_seq.Length);
            Index += b_seq.Length;

            // copy the data
            Array.Copy(packet.Data, 0, Buffer, Index, PingData);
            Index += PingData;
            if (Index != PacketSize /* sizeof(IcmpPacket)  */)
            {
                cbReturn = -1;
                return(cbReturn);
            }

            cbReturn = Index;
            return(cbReturn);
        }
        /// <summary>
        ///  This method get the Packet and calculates the total size 
        ///  of the Pack by converting it to byte array
        /// </summary>
        public static Int32 Serialize(  IcmpPacket packet, Byte [] Buffer, Int32 PacketSize, Int32 PingData )
        {
            Int32 cbReturn = 0;
            // serialize the struct into the array
            int Index=0;

            Byte [] b_type = new Byte[1];
            b_type[0] = (packet.Type);

            Byte [] b_code = new Byte[1];
            b_code[0] = (packet.SubCode);

            Byte [] b_cksum = BitConverter.GetBytes(packet.CheckSum);
            Byte [] b_id = BitConverter.GetBytes(packet.Identifier);
            Byte [] b_seq = BitConverter.GetBytes(packet.SequenceNumber);

            // Console.WriteLine("Serialize type ");
            Array.Copy( b_type, 0, Buffer, Index, b_type.Length );
            Index += b_type.Length;

            // Console.WriteLine("Serialize code ");
            Array.Copy( b_code, 0, Buffer, Index, b_code.Length );
            Index += b_code.Length;

            // Console.WriteLine("Serialize cksum ");
            Array.Copy( b_cksum, 0, Buffer, Index, b_cksum.Length );
            Index += b_cksum.Length;

            // Console.WriteLine("Serialize id ");
            Array.Copy( b_id, 0, Buffer, Index, b_id.Length );
            Index += b_id.Length;

            Array.Copy( b_seq, 0, Buffer, Index, b_seq.Length );
            Index += b_seq.Length;

            // copy the data
            Array.Copy( packet.Data, 0, Buffer, Index, PingData );
            Index += PingData;
            if( Index != PacketSize/* sizeof(IcmpPacket)  */) {
                cbReturn = -1;
                return cbReturn;
            }

            cbReturn = Index;
            return cbReturn;
        }
        /// <summary>
        ///		This method takes the "hostname" of the server
        ///		and then it ping's it and shows the response time
        /// </summary>
        public static PingResponse PingHost(string host)
        {
            //Declare the IPHostEntry

            PingResponse pr = new PingResponse();

            IPHostEntry serverHE, fromHE;
            int nBytes = 0;
            int dwStart = 0, dwStop = 0;
            //Initilize a Socket of the Type ICMP
            Socket socket= new Socket(AddressFamily.InterNetwork, SocketType.Raw, ProtocolType.Icmp);

            // Get the server endpoint
            try {
                serverHE = System.Net.Dns.GetHostByName(host);
            }
            catch(Exception) {
                pr.Error="Host not found"; // fail
                pr.HasError=true;
                return pr;
            }

            // Convert the server IP_EndPoint to an EndPoint
            IPEndPoint ipepServer = new IPEndPoint(serverHE.AddressList[0], 0);
            EndPoint epServer = (ipepServer);
            pr.Host=epServer.ToString();

            // Set the receiving endpoint to the client machine
            fromHE = System.Net.Dns.GetHostByName(System.Net.Dns.GetHostName());
            IPEndPoint ipEndPointFrom = new IPEndPoint(fromHE.AddressList[0], 0);
            EndPoint EndPointFrom = (ipEndPointFrom);

            int PacketSize = 0;
            IcmpPacket packet = new IcmpPacket();
            // Construct the packet to send
            packet.Type = ICMP_ECHO; //8
            packet.SubCode = 0;
            packet.CheckSum = UInt16.Parse("0");
            packet.Identifier   = UInt16.Parse("45");
            packet.SequenceNumber  = UInt16.Parse("0");
            int PingData = 32; // sizeof(IcmpPacket) - 8;
            packet.Data = new Byte[PingData];
            //Initilize the Packet.Data
            for (int i = 0; i < PingData; i++) {
                packet.Data[i] = (byte)'#';
            }

            //Variable to hold the total Packet size
            PacketSize = PingData + 8;
            Byte [] icmp_pkt_buffer = new Byte[ PacketSize ];
            Int32 Index = 0;
            //Call a Methos Serialize which counts
            //The total number of Bytes in the Packet
            Index = Serialize(
                packet,
                icmp_pkt_buffer,
                PacketSize,
                PingData );
            //Error in Packet Size
            if( Index == -1 ) {
                pr.Error="Error in Making Packet"; // fail
                pr.HasError=true;
                return pr;
            }

            // now get this critter into a UInt16 array

            //Get the Half size of the Packet
            Double double_length = Convert.ToDouble(Index);
            Double dtemp = Math.Ceiling( double_length / 2);
            int cksum_buffer_length = Convert.ToInt32(dtemp);
            //Create a Byte Array
            UInt16 [] cksum_buffer = new UInt16[cksum_buffer_length];
            //Code to initilize the Uint16 array
            int icmp_header_buffer_index = 0;
            for( int i = 0; i < cksum_buffer_length; i++ ) {
                cksum_buffer[i] =
                    BitConverter.ToUInt16(icmp_pkt_buffer,icmp_header_buffer_index);
                icmp_header_buffer_index += 2;
            }
            //Call a method which will return a checksum
            UInt16 u_cksum = checksum(cksum_buffer, cksum_buffer_length);
            //Save the checksum to the Packet
            packet.CheckSum  = u_cksum;

            // Now that we have the checksum, serialize the packet again
            Byte [] sendbuf = new Byte[ PacketSize ];
            //again check the packet size
            Index = Serialize(
                packet,
                sendbuf,
                PacketSize,
                PingData );
            //if there is a error report it
            if( Index == -1 ) {
                pr.Error="Error in Making Packet"; // fail
                pr.HasError=true;
                return pr;
            }

            dwStart = System.Environment.TickCount; // Start timing
            //send the Pack over the socket
            if ((nBytes = socket.SendTo(sendbuf, PacketSize, 0, epServer)) == SOCKET_ERROR) {
                return null;
            }
            // Initialize the buffers. The receive buffer is the size of the
            // ICMP header plus the IP header (20 bytes)
            Byte [] ReceiveBuffer = new Byte[256];
            nBytes = 0;
            //Receive the bytes
            recd =false ;
            int timeout=0 ;
            //loop for checking the time of the server responding

            StateObject stateObject = new StateObject(256, socket);

            System.IAsyncResult asyncReceive = socket.BeginReceiveFrom(stateObject.sBuffer, 0, stateObject.sBuffer.Length, System.Net.Sockets.SocketFlags.None, ref EndPointFrom, new System.AsyncCallback(ReceiveFromCallBack),stateObject);
            writeDot(asyncReceive);

            while(timeout<=Timeout && !recd) {//go only for 10 seconds
                System.Threading.Thread.Sleep(1000);
                timeout++;
            }

            if(recd) {
                if(stateObject.sBuffer.Length>0) {
                    dwStop = System.Environment.TickCount - dwStart; // stop timing
                    pr.Duration=dwStop;
                    pr.BytesReceived=stateObject.sBuffer.Length;
                    pr.HasError=false;
                    //Console.WriteLine("Reply from "+epServer.ToString()+" in "+dwStop+"MS :Bytes Received"+nBytes);
                } else {
                    dwStop = System.Environment.TickCount - dwStart; // stop timing
                    pr.Duration=dwStop;
                    pr.BytesReceived=0;
                    pr.HasError=true;
                    pr.Error="Time Out";
                    //Console.WriteLine("Reply from "+epServer.ToString()+" in "+dwStop+"MS :Bytes Received"+nBytes);
                }

            } else {
                dwStop = System.Environment.TickCount - dwStart; // stop timing
                pr.Duration=dwStop;
                pr.BytesReceived=0;
                pr.HasError=true;
                pr.Error="Time Out";
                //Console.WriteLine("Reply from "+epServer.ToString()+" in "+dwStop+"MS :Bytes Received"+nBytes);
            }

            recd=false;

            #region old
            /*
            while(!recd) {

                nBytes = socket.ReceiveFrom(ReceiveBuffer, 256, 0, ref EndPointFrom);
                if (nBytes == SOCKET_ERROR) {
                    pr.BytesReceived=nBytes;
                    pr.Duration=dwStop;
                    pr.HasError=true;
                    pr.Error="Host not Responding";
                    recd=true ;
                    break;
                }
                else if(nBytes>0) {
                    dwStop = System.Environment.TickCount - dwStart; // stop timing
                    pr.Duration=dwStop;
                    pr.BytesReceived=nBytes;
                    pr.HasError=false;
                    //Console.WriteLine("Reply from "+epServer.ToString()+" in "+dwStop+"MS :Bytes Received"+nBytes);
                    recd=true;
                    break;
                }
                timeout=System.Environment.TickCount - dwStart;
                if(timeout>1000) {
                    pr.BytesReceived=nBytes;
                    pr.Duration=dwStop;
                    pr.HasError=true;
                    pr.Error="Time Out";
                    //Console.WriteLine("Time Out") ;
                    recd=true;
                    break;
                }

            }
            */
            #endregion

            //close the socket
            socket.Close();
            return pr;
        }
Example #4
0
        /// <summary>
        ///		This method takes the "hostname" of the server
        ///		and then it ping's it and shows the response time
        /// </summary>
        public static PingResponse PingHost(string host)
        {
            //Declare the IPHostEntry

            PingResponse pr = new PingResponse();

            IPHostEntry serverHE, fromHE;
            int         nBytes = 0;
            int         dwStart = 0, dwStop = 0;
            //Initilize a Socket of the Type ICMP
            Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Raw, ProtocolType.Icmp);

            // Get the server endpoint
            try {
                serverHE = System.Net.Dns.GetHostByName(host);
            }
            catch (Exception) {
                pr.Error    = "Host not found"; // fail
                pr.HasError = true;
                return(pr);
            }

            // Convert the server IP_EndPoint to an EndPoint
            IPEndPoint ipepServer = new IPEndPoint(serverHE.AddressList[0], 0);
            EndPoint   epServer   = (ipepServer);

            pr.Host = epServer.ToString();

            // Set the receiving endpoint to the client machine
            fromHE = System.Net.Dns.GetHostByName(System.Net.Dns.GetHostName());
            IPEndPoint ipEndPointFrom = new IPEndPoint(fromHE.AddressList[0], 0);
            EndPoint   EndPointFrom   = (ipEndPointFrom);

            int        PacketSize = 0;
            IcmpPacket packet     = new IcmpPacket();

            // Construct the packet to send
            packet.Type           = ICMP_ECHO; //8
            packet.SubCode        = 0;
            packet.CheckSum       = UInt16.Parse("0");
            packet.Identifier     = UInt16.Parse("45");
            packet.SequenceNumber = UInt16.Parse("0");
            int PingData = 32; // sizeof(IcmpPacket) - 8;

            packet.Data = new Byte[PingData];
            //Initilize the Packet.Data
            for (int i = 0; i < PingData; i++)
            {
                packet.Data[i] = (byte)'#';
            }

            //Variable to hold the total Packet size
            PacketSize = PingData + 8;
            Byte [] icmp_pkt_buffer = new Byte[PacketSize];
            Int32   Index           = 0;

            //Call a Methos Serialize which counts
            //The total number of Bytes in the Packet
            Index = Serialize(
                packet,
                icmp_pkt_buffer,
                PacketSize,
                PingData);
            //Error in Packet Size
            if (Index == -1)
            {
                pr.Error    = "Error in Making Packet"; // fail
                pr.HasError = true;
                return(pr);
            }

            // now get this critter into a UInt16 array

            //Get the Half size of the Packet
            Double double_length       = Convert.ToDouble(Index);
            Double dtemp               = Math.Ceiling(double_length / 2);
            int    cksum_buffer_length = Convert.ToInt32(dtemp);

            //Create a Byte Array
            UInt16 [] cksum_buffer = new UInt16[cksum_buffer_length];
            //Code to initilize the Uint16 array
            int icmp_header_buffer_index = 0;

            for (int i = 0; i < cksum_buffer_length; i++)
            {
                cksum_buffer[i] =
                    BitConverter.ToUInt16(icmp_pkt_buffer, icmp_header_buffer_index);
                icmp_header_buffer_index += 2;
            }
            //Call a method which will return a checksum
            UInt16 u_cksum = checksum(cksum_buffer, cksum_buffer_length);

            //Save the checksum to the Packet
            packet.CheckSum = u_cksum;

            // Now that we have the checksum, serialize the packet again
            Byte [] sendbuf = new Byte[PacketSize];
            //again check the packet size
            Index = Serialize(
                packet,
                sendbuf,
                PacketSize,
                PingData);
            //if there is a error report it
            if (Index == -1)
            {
                pr.Error    = "Error in Making Packet"; // fail
                pr.HasError = true;
                return(pr);
            }


            dwStart = System.Environment.TickCount; // Start timing
            //send the Pack over the socket
            if ((nBytes = socket.SendTo(sendbuf, PacketSize, 0, epServer)) == SOCKET_ERROR)
            {
                return(null);
            }
            // Initialize the buffers. The receive buffer is the size of the
            // ICMP header plus the IP header (20 bytes)
            Byte [] ReceiveBuffer = new Byte[256];
            nBytes = 0;
            //Receive the bytes
            recd = false;
            int timeout = 0;
            //loop for checking the time of the server responding

            StateObject stateObject = new StateObject(256, socket);

            System.IAsyncResult asyncReceive = socket.BeginReceiveFrom(stateObject.sBuffer, 0, stateObject.sBuffer.Length, System.Net.Sockets.SocketFlags.None, ref EndPointFrom, new System.AsyncCallback(ReceiveFromCallBack), stateObject);
            writeDot(asyncReceive);

            while (timeout <= Timeout && !recd)           //go only for 10 seconds
            {
                System.Threading.Thread.Sleep(1000);
                timeout++;
            }

            if (recd)
            {
                if (stateObject.sBuffer.Length > 0)
                {
                    dwStop           = System.Environment.TickCount - dwStart;           // stop timing
                    pr.Duration      = dwStop;
                    pr.BytesReceived = stateObject.sBuffer.Length;
                    pr.HasError      = false;
                    //Console.WriteLine("Reply from "+epServer.ToString()+" in "+dwStop+"MS :Bytes Received"+nBytes);
                }
                else
                {
                    dwStop           = System.Environment.TickCount - dwStart;           // stop timing
                    pr.Duration      = dwStop;
                    pr.BytesReceived = 0;
                    pr.HasError      = true;
                    pr.Error         = "Time Out";
                    //Console.WriteLine("Reply from "+epServer.ToString()+" in "+dwStop+"MS :Bytes Received"+nBytes);
                }
            }
            else
            {
                dwStop           = System.Environment.TickCount - dwStart;       // stop timing
                pr.Duration      = dwStop;
                pr.BytesReceived = 0;
                pr.HasError      = true;
                pr.Error         = "Time Out";
                //Console.WriteLine("Reply from "+epServer.ToString()+" in "+dwStop+"MS :Bytes Received"+nBytes);
            }

            recd = false;

            #region old

/*
 *          while(!recd) {
 *
 *              nBytes = socket.ReceiveFrom(ReceiveBuffer, 256, 0, ref EndPointFrom);
 *              if (nBytes == SOCKET_ERROR) {
 *                  pr.BytesReceived=nBytes;
 *                  pr.Duration=dwStop;
 *                  pr.HasError=true;
 *                  pr.Error="Host not Responding";
 *                  recd=true ;
 *                  break;
 *              }
 *              else if(nBytes>0) {
 *                  dwStop = System.Environment.TickCount - dwStart; // stop timing
 *                  pr.Duration=dwStop;
 *                  pr.BytesReceived=nBytes;
 *                  pr.HasError=false;
 *                  //Console.WriteLine("Reply from "+epServer.ToString()+" in "+dwStop+"MS :Bytes Received"+nBytes);
 *                  recd=true;
 *                  break;
 *              }
 *              timeout=System.Environment.TickCount - dwStart;
 *              if(timeout>1000) {
 *                  pr.BytesReceived=nBytes;
 *                  pr.Duration=dwStop;
 *                  pr.HasError=true;
 *                  pr.Error="Time Out";
 *                  //Console.WriteLine("Time Out") ;
 *                  recd=true;
 *                                      break;
 *              }
 *
 *          }
 */
            #endregion

            //close the socket
            socket.Close();
            return(pr);
        }