Example #1
0
        public override void OnLevelLoaded(LoadMode mode)
        {
            base.OnLevelLoaded(mode);
            string modPath = getModPath();

            //hookGo = new GameObject("RoadsUnited_Core hook");
            //hook = hookGo.AddComponent<Hook4>();
            if (ModLoader.config.create_vanilla_dictionary == true)
            {
                bool isEmpty;
                using (var dictionaryEnum = RoadsUnited_Core.vanillaPrefabProperties.GetEnumerator())
                    isEmpty = !dictionaryEnum.MoveNext();
                if (isEmpty)
                {
                    RoadsUnited_Core.CreateVanillaDictionary();
                }
            }


            if (ModLoader.config.use_custom_textures == true)
            {
                RoadsUnited_Core.ReplaceNetTextures();
                //      RoadsUnited_Core.ReplaceNetTexturesPNG();
            }

            #region .RoadColorChanger

            if (ModLoader.config.use_custom_colors == true)
            {
                RoadColorChanger.ChangeColor(ModLoader.config.small_road_brightness, "Basic Road", ModLoader.modPath);
                RoadColorChanger.ChangeColor(ModLoader.config.small_road_brightness, "Basic Road Elevated", ModLoader.modPath);
                RoadColorChanger.ChangeColor(ModLoader.config.small_road_brightness, "Basic Road Bridge", ModLoader.modPath);

                RoadColorChanger.ChangeColor(ModLoader.config.small_road_brightness, "Basic Road Bicycle", ModLoader.modPath);
                RoadColorChanger.ChangeColor(ModLoader.config.small_road_brightness, "Basic Road Elevated Bike", ModLoader.modPath);
                RoadColorChanger.ChangeColor(ModLoader.config.small_road_brightness, "Basic Road Bridge Bike", ModLoader.modPath);

                RoadColorChanger.ChangeColor(ModLoader.config.small_road_brightness, "Basic Road Tram", ModLoader.modPath);
                RoadColorChanger.ChangeColor(ModLoader.config.small_road_brightness, "Basic Road Elevated Tram", ModLoader.modPath);
                RoadColorChanger.ChangeColor(ModLoader.config.small_road_brightness, "Basic Road Bridge Tram", ModLoader.modPath);
                RoadColorChanger.ChangeColor(ModLoader.config.small_road_brightness, "Basic Road Slope Tram", ModLoader.modPath);
                RoadColorChanger.ChangeColor(ModLoader.config.small_road_brightness, "Basic Road Tunnel Tram", ModLoader.modPath);



                RoadColorChanger.ChangeColor(ModLoader.config.small_road_decoration, "Basic Road Decoration Grass", ModLoader.modPath);
                RoadColorChanger.ChangeColor(ModLoader.config.small_road_decoration, "Basic Road Decoration Trees", ModLoader.modPath);


                RoadColorChanger.ChangeColor(ModLoader.config.small_road_brightness, "Oneway Road", ModLoader.modPath);
                RoadColorChanger.ChangeColor(ModLoader.config.small_road_brightness, "Oneway Road Elevated", ModLoader.modPath);
                RoadColorChanger.ChangeColor(ModLoader.config.small_road_brightness, "Oneway Road Bridge", ModLoader.modPath);
                RoadColorChanger.ChangeColor(ModLoader.config.small_road_decoration, "Oneway Road Decoration Grass", ModLoader.modPath);
                RoadColorChanger.ChangeColor(ModLoader.config.small_road_decoration, "Oneway Road Decoration Trees", ModLoader.modPath);

                RoadColorChanger.ChangeColor(ModLoader.config.small_road_brightness, "Oneway Road Tram", ModLoader.modPath);
                RoadColorChanger.ChangeColor(ModLoader.config.small_road_brightness, "Oneway Road Elevated Tram", ModLoader.modPath);
                RoadColorChanger.ChangeColor(ModLoader.config.small_road_brightness, "Oneway Road Bridge Tram", ModLoader.modPath);
                RoadColorChanger.ChangeColor(ModLoader.config.small_road_brightness, "Oneway Road Slope Tram", ModLoader.modPath);
                RoadColorChanger.ChangeColor(ModLoader.config.small_road_brightness, "Oneway Road Tunnel Tram", ModLoader.modPath);

                RoadColorChanger.ChangeColor(ModLoader.config.medium_road_brightness, "Medium Road", ModLoader.modPath);
                RoadColorChanger.ChangeColor(ModLoader.config.medium_road_brightness, "Medium Road Elevated", ModLoader.modPath);
                RoadColorChanger.ChangeColor(ModLoader.config.medium_road_brightness, "Medium Road Bridge", ModLoader.modPath);

                RoadColorChanger.ChangeColor(ModLoader.config.medium_road_brightness, "Medium Road Bicycle", ModLoader.modPath);
                RoadColorChanger.ChangeColor(ModLoader.config.medium_road_brightness, "Medium Road Elevated Bike", ModLoader.modPath);
                RoadColorChanger.ChangeColor(ModLoader.config.medium_road_brightness, "Medium Road Bridge Bike", ModLoader.modPath);

                RoadColorChanger.ChangeColor(ModLoader.config.medium_road_brightness, "Medium Road Tram", ModLoader.modPath);
                RoadColorChanger.ChangeColor(ModLoader.config.medium_road_brightness, "Medium Road Elevated Tram", ModLoader.modPath);
                RoadColorChanger.ChangeColor(ModLoader.config.medium_road_brightness, "Medium Road Bridge Tram", ModLoader.modPath);
                RoadColorChanger.ChangeColor(ModLoader.config.medium_road_brightness, "Medium Road Slope Tram", ModLoader.modPath);
                RoadColorChanger.ChangeColor(ModLoader.config.medium_road_brightness, "Medium Road Tunnel Tram", ModLoader.modPath);

                RoadColorChanger.ChangeColor(ModLoader.config.medium_road_decoration_brightness, "Medium Road Decoration Grass", ModLoader.modPath);
                RoadColorChanger.ChangeColor(ModLoader.config.medium_road_decoration_brightness, "Medium Road Decoration Trees", ModLoader.modPath);

                RoadColorChanger.ChangeColor(ModLoader.config.medium_road_brightness, "Medium Road Bus", ModLoader.modPath);
                RoadColorChanger.ChangeColor(ModLoader.config.medium_road_brightness, "Medium Road Elevated Bus", ModLoader.modPath);
                RoadColorChanger.ChangeColor(ModLoader.config.medium_road_brightness, "Medium Road Bridge Bus", ModLoader.modPath);
                RoadColorChanger.ChangeColor(ModLoader.config.medium_road_brightness, "Medium Road Slope Bus", ModLoader.modPath);
                RoadColorChanger.ChangeColor(ModLoader.config.medium_road_brightness, "Medium Road Tunnel Bus", ModLoader.modPath);

                RoadColorChanger.ChangeColor(ModLoader.config.large_road_brightness, "Large Road", ModLoader.modPath);
                RoadColorChanger.ChangeColor(ModLoader.config.large_road_brightness, "Large Road Elevated", ModLoader.modPath);
                RoadColorChanger.ChangeColor(ModLoader.config.large_road_brightness, "Large Road Bridge", ModLoader.modPath);

                RoadColorChanger.ChangeColor(ModLoader.config.large_road_decoration_brightness, "Large Road Decoration Grass", ModLoader.modPath);
                RoadColorChanger.ChangeColor(ModLoader.config.large_road_decoration_brightness, "Large Road Decoration Trees", ModLoader.modPath);

                RoadColorChanger.ChangeColor(ModLoader.config.large_road_brightness, "Large Road Bicycle", ModLoader.modPath);
                RoadColorChanger.ChangeColor(ModLoader.config.large_road_brightness, "Large Road Elevated Bike", ModLoader.modPath);
                RoadColorChanger.ChangeColor(ModLoader.config.large_road_brightness, "Large Road Bridge Bike", ModLoader.modPath);

                RoadColorChanger.ChangeColor(ModLoader.config.large_road_brightness, "Large Road Bus", ModLoader.modPath);
                RoadColorChanger.ChangeColor(ModLoader.config.large_road_brightness, "Large Road Elevated Bus", ModLoader.modPath);
                RoadColorChanger.ChangeColor(ModLoader.config.large_road_brightness, "Large Road Bridge Bus", ModLoader.modPath);
                RoadColorChanger.ChangeColor(ModLoader.config.large_road_brightness, "Large Road Slope Bus", ModLoader.modPath);
                RoadColorChanger.ChangeColor(ModLoader.config.large_road_brightness, "Large Road Tunnel Bus", ModLoader.modPath);

                RoadColorChanger.ChangeColor(ModLoader.config.large_road_brightness, "Large Oneway", ModLoader.modPath);
                RoadColorChanger.ChangeColor(ModLoader.config.large_road_brightness, "Large Oneway Road", ModLoader.modPath); // RCC adds Slope + Tunnel
                RoadColorChanger.ChangeColor(ModLoader.config.large_road_brightness, "Large Oneway Elevated", ModLoader.modPath);
                RoadColorChanger.ChangeColor(ModLoader.config.large_road_brightness, "Large Oneway Bridge", ModLoader.modPath);

                RoadColorChanger.ChangeColor(ModLoader.config.large_road_decoration_brightness, "Large Oneway Decoration Grass", ModLoader.modPath);
                RoadColorChanger.ChangeColor(ModLoader.config.large_road_decoration_brightness, "Large Oneway Decoration Trees", ModLoader.modPath);

                RoadColorChanger.ChangeColor(ModLoader.config.highway_brightness, "HighwayRamp", ModLoader.modPath);
                RoadColorChanger.ChangeColor(ModLoader.config.highway_brightness, "HighwayRampElevated", ModLoader.modPath);
                RoadColorChanger.ChangeColor(ModLoader.config.highway_brightness, "HighwayRamp Slope", ModLoader.modPath);
                RoadColorChanger.ChangeColor(ModLoader.config.highway_brightness, "HighwayRamp Tunnel", ModLoader.modPath);

                RoadColorChanger.ChangeColor(ModLoader.config.highway_brightness, "Highway", ModLoader.modPath);
                RoadColorChanger.ChangeColor(ModLoader.config.highway_brightness, "Highway Slope", ModLoader.modPath);
                RoadColorChanger.ChangeColor(ModLoader.config.highway_brightness, "Highway Tunnel", ModLoader.modPath);
                RoadColorChanger.ChangeColor(ModLoader.config.highway_brightness, "Highway Elevated", ModLoader.modPath);
                RoadColorChanger.ChangeColor(ModLoader.config.highway_brightness, "Highway Bridge", ModLoader.modPath);
                RoadColorChanger.ChangeColor(ModLoader.config.highway_brightness, "Highway Barrier", ModLoader.modPath);

                RoadColorChanger.ChangeColorNetExt(ModLoader.config.small_road_brightness, "NExt2LAlley", ModLoader.modPath);
                RoadColorChanger.ChangeColorNetExt(ModLoader.config.small_road_brightness, "NExt1LOneway", ModLoader.modPath);
                RoadColorChanger.ChangeColorNetExt(ModLoader.config.small_road_brightness, "NExtSmall3LRoad", ModLoader.modPath);
                RoadColorChanger.ChangeColorNetExt(ModLoader.config.small_road_brightness, "NExtSmall4LRoad", ModLoader.modPath);
                RoadColorChanger.ChangeColorNetExt(ModLoader.config.small_road_brightness, "Small Avenue", ModLoader.modPath);
                RoadColorChanger.ChangeColorNetExt(ModLoader.config.small_road_brightness, "Oneway3L", ModLoader.modPath);
                RoadColorChanger.ChangeColorNetExt(ModLoader.config.small_road_brightness, "Oneway4L", ModLoader.modPath);
                RoadColorChanger.ChangeColorNetExt(ModLoader.config.medium_road_brightness, "NExtMediumRoad", ModLoader.modPath);
                RoadColorChanger.ChangeColorNetExt(ModLoader.config.medium_road_brightness, "NExtMediumRoadTunnel", ModLoader.modPath);
                RoadColorChanger.ChangeColorNetExt(ModLoader.config.medium_road_brightness, "NExtMediumRoadTL", ModLoader.modPath);
                RoadColorChanger.ChangeColorNetExt(ModLoader.config.medium_road_brightness, "NExtMediumRoadTLTunnel", ModLoader.modPath);
                RoadColorChanger.ChangeColorNetExt(ModLoader.config.large_road_brightness, "NExtLargeRoad", ModLoader.modPath);
                RoadColorChanger.ChangeColorNetExt(ModLoader.config.large_road_brightness, "NExtLargeRoadTunnel", ModLoader.modPath);
                RoadColorChanger.ChangeColorNetExt(ModLoader.config.large_road_brightness, "NExtLargeRoadTL", ModLoader.modPath);
                RoadColorChanger.ChangeColorNetExt(ModLoader.config.large_road_brightness, "NExtLargeRoadTLTunnel", ModLoader.modPath);

                RoadColorChanger.ChangeColorNetExt(ModLoader.config.large_road_brightness, "NExtXLargeRoad", ModLoader.modPath);
                RoadColorChanger.ChangeColorNetExt(ModLoader.config.large_road_brightness, "NExtXLargeRoadTunnel", ModLoader.modPath);

                RoadColorChanger.ChangeColorNetExt(ModLoader.config.highway_national_brightness, "NExtHighway1L", ModLoader.modPath);
                RoadColorChanger.ChangeColorNetExt(ModLoader.config.highway_national_brightness, "NExtHighwayTunnel1LTunnel", ModLoader.modPath);
                RoadColorChanger.ChangeColorNetExt(ModLoader.config.highway_brightness, "NExtHighway2L", ModLoader.modPath);
                RoadColorChanger.ChangeColorNetExt(ModLoader.config.highway_brightness, "NExtHighwayTunnel2LTunnel", ModLoader.modPath);
                RoadColorChanger.ChangeColorNetExt(ModLoader.config.highway_brightness, "NExtHighway4L", ModLoader.modPath);
                RoadColorChanger.ChangeColorNetExt(ModLoader.config.highway_brightness, "NExtHighwayTunnel4LTunnel", ModLoader.modPath);
                RoadColorChanger.ChangeColorNetExt(ModLoader.config.highway_brightness, "NExtHighway5L", ModLoader.modPath);
                RoadColorChanger.ChangeColorNetExt(ModLoader.config.highway_brightness, "NExtHighwayTunnel5LTunnel", ModLoader.modPath);
                RoadColorChanger.ChangeColorNetExt(ModLoader.config.highway_brightness, "NExtHighway6L", ModLoader.modPath);
                RoadColorChanger.ChangeColorNetExt(ModLoader.config.highway_brightness, "NExtHighwayTunnel6LTunnel", ModLoader.modPath);



                RoadColorChanger.ChangeColor(ModLoader.config.small_road_brightness, "Small Busway", ModLoader.modPath);
                RoadColorChanger.ChangeColor(ModLoader.config.small_road_decoration, "Small Busway Decoration Grass", ModLoader.modPath);
                RoadColorChanger.ChangeColor(ModLoader.config.small_road_decoration, "Small Busway Decoration Trees", ModLoader.modPath);

                RoadColorChanger.ChangeColor(ModLoader.config.small_road_brightness, "Small Busway Oneway", ModLoader.modPath);
                RoadColorChanger.ChangeColor(ModLoader.config.small_road_decoration, "Small Busway Oneway Decoration Grass", ModLoader.modPath);
                RoadColorChanger.ChangeColor(ModLoader.config.small_road_decoration, "Small Busway Oneway Decoration Trees", ModLoader.modPath);

                RoadColorChanger.ChangeColor(ModLoader.config.large_road_brightness, "Large Road With Bus Lanes", ModLoader.modPath);
                RoadColorChanger.ChangeColor(ModLoader.config.large_road_decoration_brightness, "Large Road Decoration Grass With Bus Lanes", ModLoader.modPath);
                RoadColorChanger.ChangeColor(ModLoader.config.large_road_decoration_brightness, "Large Road Decoration Trees With Bus Lanes", ModLoader.modPath);
                RoadColorChanger.ChangeColor(ModLoader.config.large_road_brightness, "Large Road Elevated With Bus Lanes", ModLoader.modPath);
                RoadColorChanger.ChangeColor(ModLoader.config.large_road_brightness, "Large Road Bridge With Bus Lanes", ModLoader.modPath);
                RoadColorChanger.ChangeColor(ModLoader.config.large_road_brightness, "Large Road Tunnel With Bus Lanes", ModLoader.modPath);
                RoadColorChanger.ChangeColor(ModLoader.config.large_road_brightness, "Large Road Slope With Bus Lanes", ModLoader.modPath);



                RoadColorChanger.ReplaceLodAprAtlas();
            }
            #endregion


            RoadsUnited_CoreProps.ChangeArrowProp();

            RoadsUnited_CoreProps.ReplacePropTextures();
        }
Example #2
0
 private void EventDisableOptionalArrow_LR(bool c)
 {
     ModLoader.config.disable_optional_arrow_lr = c;
     ModLoader.SaveConfig();
     RoadsUnited_CoreProps.ChangeArrowProp();
 }