public void OnRender(PaintEventArgs e) { LevelManager.Render(e); Player.Render(e); Button1.Render(e); Fontstring1.Render(e); Fontstring2.Render(e); MouseInputManager.Render(e); }
public void OnRender(PaintEventArgs e) { LevelManager.Render(e); Player.Render(e); MouseInputManager.Render(e); }