Example #1
0
        // no use because its tied to UserProfile and nothing else

        /*public bool isValid
         * {
         *  get
         *  {
         *      return value < TotalItemCount + TotalEquipmentCount + CoinCount;
         *  }
         * }*/

        public GameObject GetPickupDisplayPrefab()
        {
            // Check if the custom item has a custom prefab.

            var currentCustomItem = ItemLib.ItemLib.GetCustomItem(value);

            if (currentCustomItem != null && currentCustomItem.Prefab != null)
            {
                return(currentCustomItem.Prefab);
            }

            var currentCustomEquipment = ItemLib.ItemLib.GetCustomEquipment(value);

            if (currentCustomEquipment != null && currentCustomEquipment.Prefab != null)
            {
                return(currentCustomEquipment.Prefab);
            }

            if (value >= 0)
            {
                if (value < TotalItemCount)
                {
                    return(Resources.Load <GameObject>(ItemCatalog.GetItemDef((ItemIndex)value).pickupModelPath));
                }
                if (value < TotalItemCount + TotalEquipmentCount)
                {
                    return(Resources.Load <GameObject>(EquipmentCatalog.GetEquipmentDef((EquipmentIndex)(value - TotalItemCount)).pickupModelPath));
                }
                if (value < TotalItemCount + TotalEquipmentCount + CoinCount)
                {
                    return(Resources.Load <GameObject>("Prefabs/PickupModels/PickupLunarCoin"));
                }
            }
            return(null);
        }
Example #2
0
        public void RollItem()
        {
            if (!NetworkServer.active)
            {
                Debug.LogWarning("[Server] function 'System.Void RoR2.ScavBackpackBehavior::RollItem()' called on client");
                return;
            }
            WeightedSelection <List <PickupIndex> > weightedSelection = new WeightedSelection <List <PickupIndex> >(8);

            weightedSelection.AddChoice((from v in Run.instance.availableTier1DropList
                                         where ItemCatalog.GetItemDef(v.itemIndex) != null && ItemCatalog.GetItemDef(v.itemIndex).ContainsTag(this.requiredItemTag)
                                         select v).ToList <PickupIndex>(), this.tier1Chance);
            weightedSelection.AddChoice((from v in Run.instance.availableTier2DropList
                                         where ItemCatalog.GetItemDef(v.itemIndex) != null && ItemCatalog.GetItemDef(v.itemIndex).ContainsTag(this.requiredItemTag)
                                         select v).ToList <PickupIndex>(), this.tier2Chance);
            weightedSelection.AddChoice((from v in Run.instance.availableTier3DropList
                                         where ItemCatalog.GetItemDef(v.itemIndex) != null && ItemCatalog.GetItemDef(v.itemIndex).ContainsTag(this.requiredItemTag)
                                         select v).ToList <PickupIndex>(), this.tier3Chance);
            weightedSelection.AddChoice((from v in Run.instance.availableLunarDropList
                                         where ItemCatalog.GetItemDef(v.itemIndex) != null && ItemCatalog.GetItemDef(v.itemIndex).ContainsTag(this.requiredItemTag)
                                         select v).ToList <PickupIndex>(), this.lunarChance);
            List <PickupIndex> dropList = weightedSelection.Evaluate(Run.instance.treasureRng.nextNormalizedFloat);

            this.PickFromList(dropList);
        }
        private static void Init()
        {
            List <ItemIndex>      list      = new List <ItemIndex>();
            List <EquipmentIndex> list2     = new List <EquipmentIndex>();
            ItemIndex             itemIndex = ItemIndex.Syringe;
            ItemIndex             itemCount = (ItemIndex)ItemCatalog.itemCount;

            while (itemIndex < itemCount)
            {
                ItemDef itemDef = ItemCatalog.GetItemDef(itemIndex);
                if (itemDef.tier == ItemTier.Lunar || itemDef.ContainsTag(ItemTag.Cleansable))
                {
                    list.Add(itemIndex);
                }
                itemIndex++;
            }
            EquipmentIndex equipmentIndex = EquipmentIndex.CommandMissile;
            EquipmentIndex equipmentCount = (EquipmentIndex)EquipmentCatalog.equipmentCount;

            while (equipmentIndex < equipmentCount)
            {
                if (EquipmentCatalog.GetEquipmentDef(equipmentIndex).isLunar)
                {
                    list2.Add(equipmentIndex);
                }
                equipmentIndex++;
            }
            ShrineCleanseBehavior.cleansableItems      = list.ToArray();
            ShrineCleanseBehavior.cleansableEquipments = list2.ToArray();
        }
Example #4
0
 // Token: 0x06000B4B RID: 2891 RVA: 0x00031D04 File Offset: 0x0002FF04
 private void OnTriggerStay(Collider other)
 {
     if (NetworkServer.active && this.waitStartTime.timeSince >= this.waitDuration && !this.consumed)
     {
         CharacterBody component = other.GetComponent <CharacterBody>();
         if (component)
         {
             ItemIndex itemIndex = this.pickupIndex.itemIndex;
             if (itemIndex != ItemIndex.None && ItemCatalog.GetItemDef(itemIndex).tier == ItemTier.Lunar)
             {
                 return;
             }
             EquipmentIndex equipmentIndex = this.pickupIndex.equipmentIndex;
             if (equipmentIndex != EquipmentIndex.None)
             {
                 if (EquipmentCatalog.GetEquipmentDef(equipmentIndex).isLunar)
                 {
                     return;
                 }
                 if (component.inventory && component.inventory.currentEquipmentIndex != EquipmentIndex.None)
                 {
                     return;
                 }
             }
             if (this.pickupIndex.coinValue != 0U)
             {
                 return;
             }
             if (GenericPickupController.BodyHasPickupPermission(component))
             {
                 this.AttemptGrant(component);
             }
         }
     }
 }
 public void GiveItemString(string itemString)
 {
     if (!NetworkServer.active)
     {
         Debug.LogWarning("[Server] function 'System.Void RoR2.Inventory::GiveItemString(System.String)' called on client");
         return;
     }
     this.GiveItem(ItemCatalog.FindItemIndex(itemString), 1);
 }
Example #6
0
 private bool <GenerateNewPickupServer> g__PassesFilter | 17_0 (PickupIndex pickupIndex)
 {
     if (this.bannedItemTag == ItemTag.Any)
     {
         return(true);
     }
     PickupDef pickupDef = PickupCatalog.GetPickupDef(pickupIndex);
     return(pickupDef.itemIndex == ItemIndex.None || !ItemCatalog.GetItemDef(pickupDef.itemIndex).ContainsTag(this.bannedItemTag));
 }
 // Token: 0x060016C8 RID: 5832 RVA: 0x00061BF7 File Offset: 0x0005FDF7
 public bool HasItem(ItemIndex itemIndex)
 {
     if (!ItemCatalog.IsIndexValid(itemIndex))
     {
         return(false);
     }
     if (itemIndex < ItemIndex.FireRing)
     {
         return((this.a & 1UL << (int)itemIndex) > 0UL);
     }
     return((this.b & 1UL << itemIndex - ItemIndex.FireRing) > 0UL);
 }
 // Token: 0x060016CA RID: 5834 RVA: 0x00061C6E File Offset: 0x0005FE6E
 public void RemoveItem(ItemIndex itemIndex)
 {
     if (!ItemCatalog.IsIndexValid(itemIndex))
     {
         return;
     }
     if (itemIndex < ItemIndex.FireRing)
     {
         this.a &= ~(1UL << (int)itemIndex);
         return;
     }
     this.b &= ~(1UL << itemIndex - ItemIndex.FireRing);
 }
Example #9
0
        // Token: 0x06001120 RID: 4384 RVA: 0x0005554C File Offset: 0x0005374C
        public int GetTotalItemCountOfTier(ItemTier itemTier)
        {
            int num = 0;

            for (ItemIndex itemIndex = ItemIndex.Syringe; itemIndex < ItemIndex.Count; itemIndex++)
            {
                if (ItemCatalog.GetItemDef(itemIndex).tier == itemTier)
                {
                    num += this.GetItemCount(itemIndex);
                }
            }
            return(num);
        }
 // Token: 0x060016C9 RID: 5833 RVA: 0x00061C31 File Offset: 0x0005FE31
 public void AddItem(ItemIndex itemIndex)
 {
     if (!ItemCatalog.IsIndexValid(itemIndex))
     {
         return;
     }
     if (itemIndex < ItemIndex.FireRing)
     {
         this.a |= 1UL << (int)itemIndex;
         return;
     }
     this.b |= 1UL << itemIndex - ItemIndex.FireRing;
 }
Example #11
0
 public bool IsBoss()
 {
     if (value >= 0)
     {
         if (value < TotalItemCount)
         {
             return(ItemCatalog.GetItemDef((ItemIndex)value).tier == ItemTier.Boss);
         }
         if (value < TotalItemCount + TotalEquipmentCount)
         {
             return(EquipmentCatalog.GetEquipmentDef((EquipmentIndex)(value - TotalItemCount)).isBoss);
         }
     }
     return(false);
 }
Example #12
0
 public string GetUnlockableName()
 {
     if (value >= 0)
     {
         if (value < TotalItemCount)
         {
             return(ItemCatalog.GetItemDef((ItemIndex)value).unlockableName);
         }
         if (value < TotalItemCount + TotalEquipmentCount)
         {
             return(EquipmentCatalog.GetEquipmentDef((EquipmentIndex)(value - TotalItemCount)).unlockableName);
         }
     }
     return("");
 }
Example #13
0
 // Token: 0x06001929 RID: 6441 RVA: 0x00078DE8 File Offset: 0x00076FE8
 public string GetUnlockableName()
 {
     if (this.value >= 0)
     {
         if (this.value < 78)
         {
             return(ItemCatalog.GetItemDef((ItemIndex)this.value).unlockableName);
         }
         if (this.value < 105)
         {
             return(EquipmentCatalog.GetEquipmentDef((EquipmentIndex)(this.value - 78)).unlockableName);
         }
     }
     return("");
 }
Example #14
0
 // Token: 0x0600192B RID: 6443 RVA: 0x00078E90 File Offset: 0x00077090
 public bool IsBoss()
 {
     if (this.value >= 0)
     {
         if (this.value < 78)
         {
             return(ItemCatalog.GetItemDef((ItemIndex)this.value).tier == ItemTier.Boss);
         }
         if (this.value < 105)
         {
             return(EquipmentCatalog.GetEquipmentDef((EquipmentIndex)(this.value - 78)).isBoss);
         }
     }
     return(false);
 }
        // Token: 0x06000D78 RID: 3448 RVA: 0x0003C8D4 File Offset: 0x0003AAD4
        public int GetTotalItemCountOfTier(ItemTier itemTier)
        {
            int       num       = 0;
            ItemIndex itemIndex = ItemIndex.Syringe;
            ItemIndex itemCount = (ItemIndex)ItemCatalog.itemCount;

            while (itemIndex < itemCount)
            {
                if (ItemCatalog.GetItemDef(itemIndex).tier == itemTier)
                {
                    num += this.GetItemCount(itemIndex);
                }
                itemIndex++;
            }
            return(num);
        }
Example #16
0
        // Token: 0x06000D2C RID: 3372 RVA: 0x00041B08 File Offset: 0x0003FD08
        public void HighlightItemDisplay(ItemIndex itemIndex)
        {
            if (!this.enabledItemDisplays[(int)itemIndex])
            {
                return;
            }
            string  path    = "Prefabs/UI/HighlightTier1Item";
            ItemDef itemDef = ItemCatalog.GetItemDef(itemIndex);

            if (itemDef != null)
            {
                switch (itemDef.tier)
                {
                case ItemTier.Tier1:
                    path = "Prefabs/UI/HighlightTier1Item";
                    break;

                case ItemTier.Tier2:
                    path = "Prefabs/UI/HighlightTier2Item";
                    break;

                case ItemTier.Tier3:
                    path = "Prefabs/UI/HighlightTier3Item";
                    break;

                case ItemTier.Lunar:
                    path = "Prefabs/UI/HighlightLunarItem";
                    break;
                }
            }
            for (int i = this.parentedPrefabDisplays.Count - 1; i >= 0; i--)
            {
                if (this.parentedPrefabDisplays[i].itemIndex == itemIndex)
                {
                    GameObject instance = this.parentedPrefabDisplays[i].instance;
                    if (instance)
                    {
                        Renderer componentInChildren = instance.GetComponentInChildren <Renderer>();
                        if (componentInChildren && this.body)
                        {
                            HighlightRect.CreateHighlight(this.body.gameObject, componentInChildren, Resources.Load <GameObject>(path), -1f, false);
                        }
                    }
                }
            }
        }
Example #17
0
        // Token: 0x0600111F RID: 4383 RVA: 0x00055510 File Offset: 0x00053710
        public bool HasAtLeastXTotalItemsOfTier(ItemTier itemTier, int x)
        {
            int num = 0;

            for (ItemIndex itemIndex = ItemIndex.Syringe; itemIndex < ItemIndex.Count; itemIndex++)
            {
                if (ItemCatalog.GetItemDef(itemIndex).tier == itemTier)
                {
                    num += this.GetItemCount(itemIndex);
                    if (num >= x)
                    {
                        return(true);
                    }
                }
            }
            return(false);
        }
Example #18
0
        public GameObject GetPickupDropletDisplayPrefab()
        {
            if (value >= 0)
            {
                if (value < TotalItemCount)
                {
                    ItemDef itemDef = ItemCatalog.GetItemDef((ItemIndex)value);
                    string  path    = null;
                    switch (itemDef.tier)
                    {
                    case ItemTier.Tier1:
                        path = "Prefabs/ItemPickups/Tier1Orb";
                        break;

                    case ItemTier.Tier2:
                        path = "Prefabs/ItemPickups/Tier2Orb";
                        break;

                    case ItemTier.Tier3:
                        path = "Prefabs/ItemPickups/Tier3Orb";
                        break;

                    case ItemTier.Lunar:
                        path = "Prefabs/ItemPickups/LunarOrb";
                        break;
                    }
                    if (!string.IsNullOrEmpty(path))
                    {
                        return(Resources.Load <GameObject>(path));
                    }
                    return(null);
                }
                else
                {
                    if (value < TotalItemCount + TotalEquipmentCount)
                    {
                        return(Resources.Load <GameObject>("Prefabs/ItemPickups/EquipmentOrb"));
                    }
                    if (value < TotalItemCount + TotalEquipmentCount + CoinCount)
                    {
                        return(Resources.Load <GameObject>("Prefabs/ItemPickups/LunarOrb"));
                    }
                }
            }
            return(null);
        }
Example #19
0
        // Token: 0x060015BF RID: 5567 RVA: 0x0005CB68 File Offset: 0x0005AD68
        public override void OverrideRuleChoices(RuleChoiceMask mustInclude, RuleChoiceMask mustExclude)
        {
            base.OverrideRuleChoices(mustInclude, mustExclude);
            base.ForceChoice(mustInclude, mustExclude, "Difficulty.Normal");
            base.ForceChoice(mustInclude, mustExclude, "Misc.StartingMoney.50");
            base.ForceChoice(mustInclude, mustExclude, "Misc.StageOrder.Random");
            base.ForceChoice(mustInclude, mustExclude, "Misc.KeepMoneyBetweenStages.Off");
            for (ArtifactIndex artifactIndex = ArtifactIndex.Command; artifactIndex < ArtifactIndex.Count; artifactIndex++)
            {
                RuleDef       ruleDef       = RuleCatalog.FindRuleDef(artifactIndex.ToString());
                RuleChoiceDef ruleChoiceDef = (ruleDef != null) ? ruleDef.FindChoice("Off") : null;
                if (ruleChoiceDef != null)
                {
                    base.ForceChoice(mustInclude, mustExclude, ruleChoiceDef);
                }
            }
            ItemIndex itemIndex = ItemIndex.Syringe;
            ItemIndex itemCount = (ItemIndex)ItemCatalog.itemCount;

            while (itemIndex < itemCount)
            {
                ItemDef       itemDef        = ItemCatalog.GetItemDef(itemIndex);
                RuleDef       ruleDef2       = RuleCatalog.FindRuleDef("Items." + itemDef.name);
                RuleChoiceDef ruleChoiceDef2 = (ruleDef2 != null) ? ruleDef2.FindChoice("On") : null;
                if (ruleChoiceDef2 != null)
                {
                    base.ForceChoice(mustInclude, mustExclude, ruleChoiceDef2);
                }
                itemIndex++;
            }
            EquipmentIndex equipmentIndex = EquipmentIndex.CommandMissile;
            EquipmentIndex equipmentCount = (EquipmentIndex)EquipmentCatalog.equipmentCount;

            while (equipmentIndex < equipmentCount)
            {
                EquipmentDef  equipmentDef   = EquipmentCatalog.GetEquipmentDef(equipmentIndex);
                RuleDef       ruleDef3       = RuleCatalog.FindRuleDef("Equipment." + equipmentDef.name);
                RuleChoiceDef ruleChoiceDef3 = (ruleDef3 != null) ? ruleDef3.FindChoice("On") : null;
                if (ruleChoiceDef3 != null)
                {
                    base.ForceChoice(mustInclude, mustExclude, ruleChoiceDef3);
                }
                equipmentIndex++;
            }
        }
        public void ModifySpawnedMasters(GameObject targetGameObject)
        {
            if (!NetworkServer.active)
            {
                Debug.LogWarning("[Server] function 'System.Void RoR2.ArenaMissionController::ModifySpawnedMasters(UnityEngine.GameObject)' called on client");
                return;
            }
            ArenaMissionController.< > c__DisplayClass62_0 CS$ < > 8__locals1 = new ArenaMissionController.< > c__DisplayClass62_0();
            CharacterMaster component = targetGameObject.GetComponent <CharacterMaster>();

            CS$ < > 8__locals1.ai = component.GetComponent <BaseAI>();
            if (CS$ < > 8__locals1.ai)
            {
                CS$ < > 8__locals1.ai.onBodyDiscovered += CS$ < > 8__locals1.< ModifySpawnedMasters > g__OnBodyDiscovered | 0;
            }
            CharacterBody body = component.GetBody();

            if (body)
            {
                foreach (EntityStateMachine entityStateMachine in body.GetComponents <EntityStateMachine>())
                {
                    entityStateMachine.initialStateType = entityStateMachine.mainStateType;
                }
            }
            for (int j = 0; j < this.syncActivePickups.Count; j++)
            {
                int       count     = 0;
                ItemIndex itemIndex = PickupCatalog.GetPickupDef(new PickupIndex(this.syncActivePickups[j])).itemIndex;
                switch (ItemCatalog.GetItemDef(itemIndex).tier)
                {
                case ItemTier.Tier1:
                    count = this.stackCountPerTier1;
                    break;

                case ItemTier.Tier2:
                    count = this.stackCountPerTier2;
                    break;

                case ItemTier.Tier3:
                    count = this.stackCountPerTier3;
                    break;
                }
                component.inventory.GiveItem(itemIndex, count);
            }
        }
        // Token: 0x060018D7 RID: 6359 RVA: 0x0006AF18 File Offset: 0x00069118
        public static RuleDef FromItem(ItemIndex itemIndex)
        {
            ItemDef       itemDef       = ItemCatalog.GetItemDef(itemIndex);
            RuleDef       ruleDef       = new RuleDef("Items." + itemIndex.ToString(), itemDef.nameToken);
            RuleChoiceDef ruleChoiceDef = ruleDef.AddChoice("On", null, false);

            ruleChoiceDef.spritePath       = itemDef.pickupIconPath;
            ruleChoiceDef.tooltipNameToken = itemDef.nameToken;
            ruleChoiceDef.unlockableName   = itemDef.unlockableName;
            ruleChoiceDef.itemIndex        = itemIndex;
            ruleDef.MakeNewestChoiceDefault();
            RuleChoiceDef ruleChoiceDef2 = ruleDef.AddChoice("Off", null, false);

            ruleChoiceDef2.spritePath       = itemDef.pickupIconPath;
            ruleChoiceDef2.materialPath     = "Materials/UI/matRuleChoiceOff";
            ruleChoiceDef2.tooltipNameToken = null;
            return(ruleDef);
        }
Example #22
0
 // Token: 0x06001927 RID: 6439 RVA: 0x00078D04 File Offset: 0x00076F04
 public Color GetPickupColorDark()
 {
     if (this.value >= 0)
     {
         if (this.value < 78)
         {
             return(ColorCatalog.GetColor(ItemCatalog.GetItemDef((ItemIndex)this.value).darkColorIndex));
         }
         if (this.value < 105)
         {
             return(ColorCatalog.GetColor(EquipmentCatalog.GetEquipmentDef((EquipmentIndex)(this.value - 78)).colorIndex));
         }
         if (this.value < 106)
         {
             return(ColorCatalog.GetColor(ColorCatalog.ColorIndex.LunarItem));
         }
     }
     return(Color.black);
 }
Example #23
0
 // Token: 0x06001928 RID: 6440 RVA: 0x00078D84 File Offset: 0x00076F84
 public string GetPickupNameToken()
 {
     if (this.value >= 0)
     {
         if (this.value < 78)
         {
             return(ItemCatalog.GetItemDef((ItemIndex)this.value).nameToken);
         }
         if (this.value < 105)
         {
             return(EquipmentCatalog.GetEquipmentDef((EquipmentIndex)(this.value - 78)).nameToken);
         }
         if (this.value < 106)
         {
             return("PICKUP_LUNAR_COIN");
         }
     }
     return("???");
 }
Example #24
0
 public string GetPickupNameToken()
 {
     if (value >= 0)
     {
         if (value < TotalItemCount)
         {
             return(ItemCatalog.GetItemDef((ItemIndex)value).nameToken);
         }
         if (value < TotalItemCount + TotalEquipmentCount)
         {
             return(EquipmentCatalog.GetEquipmentDef((EquipmentIndex)(value - TotalItemCount)).nameToken);
         }
         if (value < TotalItemCount + TotalEquipmentCount + CoinCount)
         {
             return("PICKUP_LUNAR_COIN");
         }
     }
     return("???");
 }
Example #25
0
 public Color GetPickupColorDark()
 {
     if (value >= 0)
     {
         if (value < TotalItemCount)
         {
             return(ColorCatalog.GetColor(ItemCatalog.GetItemDef((ItemIndex)value).darkColorIndex));
         }
         if (value < TotalItemCount + TotalEquipmentCount)
         {
             return(ColorCatalog.GetColor(EquipmentCatalog.GetEquipmentDef((EquipmentIndex)(value - TotalItemCount)).colorIndex));
         }
         if (value < TotalItemCount + TotalEquipmentCount + CoinCount)
         {
             return(ColorCatalog.GetColor(ColorCatalog.ColorIndex.LunarItem));
         }
     }
     return(Color.black);
 }
Example #26
0
 // Token: 0x06001924 RID: 6436 RVA: 0x00078B6C File Offset: 0x00076D6C
 public GameObject GetPickupDisplayPrefab()
 {
     if (this.value >= 0)
     {
         if (this.value < 78)
         {
             return(Resources.Load <GameObject>(ItemCatalog.GetItemDef((ItemIndex)this.value).pickupModelPath));
         }
         if (this.value < 105)
         {
             return(Resources.Load <GameObject>(EquipmentCatalog.GetEquipmentDef((EquipmentIndex)(this.value - 78)).pickupModelPath));
         }
         if (this.value < 106)
         {
             return(Resources.Load <GameObject>("Prefabs/PickupModels/PickupLunarCoin"));
         }
     }
     return(null);
 }
Example #27
0
        public static List <ItemIndex> GetDefaultDropList(ItemTier itemTier)
        {
            var list = new List <ItemIndex>();

            for (ItemIndex itemIndex = ItemIndex.Syringe; itemIndex < ItemIndex.Count; itemIndex++)
            {
                if (Run.instance.availableItems.HasItem(itemIndex))
                {
                    ItemDef itemDef = ItemCatalog.GetItemDef(itemIndex);

                    if (itemDef.tier == itemTier)
                    {
                        list.Add(itemIndex);
                    }
                }
            }

            return(list);
        }
Example #28
0
        // Token: 0x06001271 RID: 4721 RVA: 0x0004F6DC File Offset: 0x0004D8DC
        private void Start()
        {
            Inventory          component = base.GetComponent <Inventory>();
            List <PickupIndex> list      = (from v in Run.instance.availableTier1DropList
                                            where ItemCatalog.GetItemDef(v.itemIndex) != null && ItemCatalog.GetItemDef(v.itemIndex).DoesNotContainTag(ItemTag.AIBlacklist)
                                            select v).ToList <PickupIndex>();
            List <PickupIndex> list2 = (from v in Run.instance.availableTier2DropList
                                        where ItemCatalog.GetItemDef(v.itemIndex) != null && ItemCatalog.GetItemDef(v.itemIndex).DoesNotContainTag(ItemTag.AIBlacklist)
                                        select v).ToList <PickupIndex>();
            List <PickupIndex> list3 = (from v in Run.instance.availableTier3DropList
                                        where ItemCatalog.GetItemDef(v.itemIndex) != null && ItemCatalog.GetItemDef(v.itemIndex).DoesNotContainTag(ItemTag.AIBlacklist)
                                        select v).ToList <PickupIndex>();
            List <PickupIndex> availableEquipmentDropList = Run.instance.availableEquipmentDropList;

            this.GrantItems(component, list, this.tier1Types, this.tier1StackSize);
            this.GrantItems(component, list2, this.tier2Types, this.tier2StackSize);
            this.GrantItems(component, list3, this.tier3Types, this.tier3StackSize);
            component.GiveRandomEquipment();
        }
Example #29
0
        // Token: 0x06000E12 RID: 3602 RVA: 0x0003ED4C File Offset: 0x0003CF4C
        private MageElement CalcElementToAward()
        {
            for (int i = 0; i < MageCalibrationController.elementCounter.Length; i++)
            {
                MageCalibrationController.elementCounter[i] = 0;
            }
            Inventory inventory = this.characterBody.inventory;

            if (!inventory)
            {
                return(MageElement.None);
            }
            List <ItemIndex> itemAcquisitionOrder = inventory.itemAcquisitionOrder;

            for (int j = 0; j < itemAcquisitionOrder.Count; j++)
            {
                ItemCatalog.GetItemDef(itemAcquisitionOrder[j]);
            }
            EquipmentDef equipmentDef = EquipmentCatalog.GetEquipmentDef(inventory.currentEquipmentIndex);

            if (equipmentDef != null && equipmentDef.mageElement != MageElement.None)
            {
                MageCalibrationController.elementCounter[(int)equipmentDef.mageElement] += 2;
            }
            MageElement result = MageElement.None;
            int         num    = 0;

            for (MageElement mageElement = MageElement.Fire; mageElement < MageElement.Count; mageElement += 1)
            {
                int num2 = MageCalibrationController.elementCounter[(int)mageElement];
                if (num2 > num)
                {
                    result = mageElement;
                    num    = num2;
                }
            }
            if (num >= 5)
            {
                return(result);
            }
            return(MageElement.None);
        }
        // Token: 0x06000D77 RID: 3447 RVA: 0x0003C894 File Offset: 0x0003AA94
        public bool HasAtLeastXTotalItemsOfTier(ItemTier itemTier, int x)
        {
            int       num       = 0;
            ItemIndex itemIndex = ItemIndex.Syringe;
            ItemIndex itemCount = (ItemIndex)ItemCatalog.itemCount;

            while (itemIndex < itemCount)
            {
                if (ItemCatalog.GetItemDef(itemIndex).tier == itemTier)
                {
                    num += this.GetItemCount(itemIndex);
                    if (num >= x)
                    {
                        return(true);
                    }
                }
                itemIndex++;
            }
            return(false);
        }