/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); button = Content.Load <Texture2D>("Button"); btnPlay = new cButton(Content.Load <Texture2D>("risklogo"), graphics.GraphicsDevice); btnPlay.setPosition(new Vector2(350, 300)); add = new Button(GraphicsDevice, Content.Load <Texture2D>("mais"), new Vector2(1100, 300)); sub = new Button(GraphicsDevice, Content.Load <Texture2D>("menos"), new Vector2(1100, 350)); confirmar = new Button(GraphicsDevice, Content.Load <Texture2D>("confirmar"), new Vector2(-100, -100)); proximo = new Button(GraphicsDevice, Content.Load <Texture2D>("proximo"), new Vector2(-100, -100)); gametxt = Content.Load <SpriteFont>("GameText"); button_text = Content.Load <SpriteFont>("Numeros_Mapa"); tabuleiro = new Tabuleiro(GraphicsDevice, button); mainMenu = Content.Load <Texture2D>("800x600"); mainMenuRec = new Rectangle((int)((width / 2) - (mainMenu.Width / 2)), (int)((height / 2) - (mainMenu.Height / 2)), 800, 600); // TODO: use this.Content to load your game content here }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); button = Content.Load<Texture2D>("Button"); btnPlay = new cButton(Content.Load<Texture2D>("risklogo"), graphics.GraphicsDevice); btnPlay.setPosition(new Vector2(350, 300)); add = new Button(GraphicsDevice,Content.Load<Texture2D>("mais"),new Vector2(1100,300)); sub = new Button(GraphicsDevice,Content.Load<Texture2D>("menos"),new Vector2(1100,350)); confirmar = new Button(GraphicsDevice,Content.Load<Texture2D>("confirmar"),new Vector2(-100,-100)); proximo = new Button(GraphicsDevice,Content.Load<Texture2D>("proximo"),new Vector2(-100,-100)); gametxt = Content.Load<SpriteFont>("GameText"); button_text = Content.Load<SpriteFont>("Numeros_Mapa"); tabuleiro = new Tabuleiro(GraphicsDevice,button); mainMenu = Content.Load<Texture2D>("800x600"); mainMenuRec = new Rectangle((int)((width / 2) - (mainMenu.Width / 2)), (int)((height / 2) - (mainMenu.Height / 2)), 800, 600); // TODO: use this.Content to load your game content here }