public Territorio(GraphicsDevice graphics,Texture2D textura_do_botão,string nome,string id_continente) { Nome = nome; Nomes_Territórios_Vizinhos = new List<string>(); Identificação_do_Jogador_que_o_possui = -1; Infantaria_Presente = 0; Continente_a_que_pertence = id_continente; botão = new Button(graphics, textura_do_botão, new Vector2(0, 0)); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); button = Content.Load<Texture2D>("Button"); btnPlay = new cButton(Content.Load<Texture2D>("risklogo"), graphics.GraphicsDevice); btnPlay.setPosition(new Vector2(350, 300)); add = new Button(GraphicsDevice,Content.Load<Texture2D>("mais"),new Vector2(1100,300)); sub = new Button(GraphicsDevice,Content.Load<Texture2D>("menos"),new Vector2(1100,350)); confirmar = new Button(GraphicsDevice,Content.Load<Texture2D>("confirmar"),new Vector2(-100,-100)); proximo = new Button(GraphicsDevice,Content.Load<Texture2D>("proximo"),new Vector2(-100,-100)); gametxt = Content.Load<SpriteFont>("GameText"); button_text = Content.Load<SpriteFont>("Numeros_Mapa"); tabuleiro = new Tabuleiro(GraphicsDevice,button); mainMenu = Content.Load<Texture2D>("800x600"); mainMenuRec = new Rectangle((int)((width / 2) - (mainMenu.Width / 2)), (int)((height / 2) - (mainMenu.Height / 2)), 800, 600); // TODO: use this.Content to load your game content here }