private void riskMap_CountryClick(object sender, CountryContactEventArgs e)
        {
            switch (stateManager.State)
            {
            case GameState.ChooseCountry:
                chooseCountry(e.CountryId);
                break;

            case GameState.AddArmy:
                addArmy(e.CountryId);
                break;

            case GameState.AttackChooseSource:
                attackChooseSource(e.CountryId);
                break;

            case GameState.AttackChooseDest:
                attackChooseDest(e.CountryId);
                break;

            default:
                break;
            }
        }
        private void riskMap_CountryClick(object sender, CountryContactEventArgs e)
        {
            switch (stateManager.State)
            {
                case GameState.ChooseCountry:
                    chooseCountry(e.CountryId);
                    break;

                case GameState.AddArmy:
                    addArmy(e.CountryId);
                    break;

                case GameState.AttackChooseSource:
                    attackChooseSource(e.CountryId);
                    break;

                case GameState.AttackChooseDest:
                    attackChooseDest(e.CountryId);
                    break;

                default:
                    break;
            }
        }