public override void InitializeBoard() { var board = GameBoard.GetBoard(); board.SetEarth(_mapper.Earth); board.SetGameCards(_mapper.Cards); board.SetUsedCards(_mapper.UsedCards); board.SetTradedCardSets(_mapper.TradedCardSets); board.SetPlayerList(_mapper.Players); board.SetPlayerTurnQueue(_mapper.PlayerTurnQueue); AssignStartingPlayer(); BoardBuilder.LoadTerritoryNeighbours(); }