public GameManager(Statistics statistics, Settings settings, bool init = true) { Turn = 0; GameEnded = false; CurrentPhase = EPhase.Deploy; Actions = new List<IAction>(); Log = new ActionLogger(this); Countries = new TerrainGenerator().Generate(); this.statistics = statistics; if (init) Initialize(settings); }
public GameManager(Statistics statistics, Settings settings, bool init = true) { Turn = 0; GameEnded = false; CurrentPhase = EPhase.Deploy; Actions = new List <IAction>(); Log = new ActionLogger(this); Countries = new TerrainGenerator().Generate(); this.statistics = statistics; if (init) { Initialize(settings); } }