public void Load(ContentManager content) { //bulletTexture = content.Load<Texture2D>("PNG/Lasers/laserBlue01"); animationBullet.Load(content, bulletTexture.ToString(), 1, 1); animationBullet.Origin = new Vector2(bulletTexture.Width / 2, bulletTexture.Height / 2); animationBullet.Rotation = rotation; sprite.Add(animationBullet, bulletTexture.Width / 2, bulletTexture.Height / 2); sprite.Pause(); }
public void Load(ContentManager content) { bulletTexture = content.Load <Texture2D>("PNG/Lasers/laserBlue01"); playerTexture = content.Load <Texture2D>("PNG/playerShip1_blue"); animationPlayer.Load(content, "PNG/playerShip1_blue", 1, 1); animationPlayer.Origin = new Vector2(playerTexture.Width / 2, playerTexture.Height / 2); sprite.Add(animationPlayer, playerTexture.Width / 2, playerTexture.Height / 2); sprite.Pause(); pewSound = content.Load <SoundEffect>("Bonus/sfx_laser1"); pew = pewSound.CreateInstance(); }
public void Load(ContentManager content) { bulletTexture = content.Load <Texture2D>("PNG/Lasers/laserRed01"); enemyTexture = content.Load <Texture2D>("PNG/Enemies/enemyRed1"); enemyAnimTexture.Load(content, "PNG/Enemies/enemyRed1", 1, 1); enemyAnimTexture.Origin = new Vector2(enemyTexture.Width / 2, enemyTexture.Height / 2); enemyAnimTexture.Depth = 1; enemySprite.Add(enemyAnimTexture, enemyTexture.Width / 2, enemyTexture.Height / 2); enemySprite.Pause(); pewSound = content.Load <SoundEffect>("Bonus/sfx_laser2"); pew = pewSound.CreateInstance(); }