Example #1
0
        static async Task ServeFixed(RioConnectionOrientedSocket socket)
        {
            try
            {
                var buffer = new byte[128 * pipeLineDeph];
                var leftoverLength = 0;
                var oldleftoverLength = 0;
                uint endOfRequest = 0x0a0d0a0d;
                uint current = 0;
                var stream = new RioStream(socket);

                while (true)
                {
                    int r = await stream.ReadAsync(buffer, 0, buffer.Length);
                    if (r == 0)
                        break;


                    for (int i = 0; leftoverLength != 0 && i < 4 - leftoverLength; i++)
                    {
                        current += buffer[i];
                        current = current << 8;
                        if (current == endOfRequest)
                            socket.WritePreAllocated(currentSegment);
                    }

                    leftoverLength = r % 4;
                    var length = r - leftoverLength;

                    unsafe
                    {
                        fixed (byte* currentPtr = &buffer[oldleftoverLength])
                        {
                            var start = currentPtr;
                            var end = currentPtr + length;

                            for (; start <= end; start++)
                            {
                                if (*(uint*)start == endOfRequest)
                                    socket.WritePreAllocated(currentSegment);
                            }
                        }
                    }

                    oldleftoverLength = leftoverLength;

                    for (int i = r - leftoverLength; i < r; i++)
                    {
                        current += buffer[i];
                        current = current << 4;
                    }
                    stream.Flush();
                }
            }
            catch (Exception ex)
            {
                Console.WriteLine(ex);
            }
            finally
            {
                socket.Dispose();
            }
        }