public override void Entry(IModHelper help)
        {
            helper = help;
            config = Helper.ReadConfig <ROFConfig>();
            rnd    = new Random();
            List <Texture2D> flameTextures = new List <Texture2D>();

            flameTextures.Add(Helper.Content.Load <Texture2D>("assets/fire0.png"));
            flameTextures.Add(Helper.Content.Load <Texture2D>("assets/fire1.png"));
            flameTextures.Add(Helper.Content.Load <Texture2D>("assets/fire2.png"));
            flameTextures.Add(Helper.Content.Load <Texture2D>("assets/fire3.png"));

            RingOfFire.flameTextures = flameTextures;
            RingOfFire.ringTexture   = Helper.Content.Load <Texture2D>("assets/ring.png");

            ControlEvents.KeyPressed         += ControlEvents_KeyPressed;
            ControlEvents.KeyReleased        += ControlEvents_KeyReleased;
            MenuEvents.MenuChanged           += MenuEvents_MenuChanged;
            GameEvents.UpdateTick            += GameEvents_UpdateTick;
            GraphicsEvents.OnPostRenderEvent += GraphicsEvents_OnPostRenderEvent;
        }
        public override void Entry(IModHelper help)
        {
            helper = help;
            config = Helper.ReadConfig <ROFConfig>();
            rnd    = new Random();
            List <Texture2D> flameTextures = new List <Texture2D>();

            flameTextures.Add(Helper.Content.Load <Texture2D>("assets/fire0.png"));
            flameTextures.Add(Helper.Content.Load <Texture2D>("assets/fire1.png"));
            flameTextures.Add(Helper.Content.Load <Texture2D>("assets/fire2.png"));
            flameTextures.Add(Helper.Content.Load <Texture2D>("assets/fire3.png"));

            RingOfFire.flameTextures = flameTextures;
            RingOfFire.ringTexture   = Helper.Content.Load <Texture2D>("assets/ring.png");

            helper.Events.Display.MenuChanged   += OnMenuChanged;
            helper.Events.Display.Rendered      += OnRendered;
            helper.Events.Input.ButtonPressed   += OnButtonPressed;
            helper.Events.Input.ButtonReleased  += OnButtonReleased;
            helper.Events.GameLoop.UpdateTicked += OnUpdateTicked;
        }