public override void TickRare()
 {
     if (FlickUtility.WantsToBeOn(this))
     {
         GenTemperature.EqualizeTemperaturesThroughBuilding(this, 14f, true);
     }
 }
Example #2
0
 public override void PostSpawnSetup(bool respawningAfterLoad)
 {
     base.PostSpawnSetup(respawningAfterLoad);
     refuelableComp    = parent.GetComp <CompRefuelable>();
     breakdownableComp = parent.GetComp <CompBreakdownable>();
     if (base.Props.basePowerConsumption < 0f && !parent.IsBrokenDown() && FlickUtility.WantsToBeOn(parent))
     {
         base.PowerOn = true;
     }
 }
 private void UpdatePowerGrid()
 {
     if (FlickUtility.WantsToBeOn(this) != this.wantsOnOld)
     {
         if (base.Spawned)
         {
             base.Map.powerNetManager.Notfiy_TransmitterTransmitsPowerNowChanged(base.PowerComp);
         }
         this.wantsOnOld = FlickUtility.WantsToBeOn(this);
     }
 }
 public override void ExposeData()
 {
     base.ExposeData();
     if (Scribe.mode == LoadSaveMode.PostLoadInit)
     {
         if (this.flickableComp == null)
         {
             this.flickableComp = base.GetComp <CompFlickable>();
         }
         this.wantsOnOld = !FlickUtility.WantsToBeOn(this);
         this.UpdatePowerGrid();
     }
 }
        public override string GetInspectString()
        {
            StringBuilder stringBuilder = new StringBuilder();

            stringBuilder.Append(base.GetInspectString());
            if (!FlickUtility.WantsToBeOn(this))
            {
                if (stringBuilder.Length > 0)
                {
                    stringBuilder.AppendLine();
                }
                stringBuilder.Append("VentClosed".Translate());
            }
            return(stringBuilder.ToString());
        }
 public override void PostDraw()
 {
     base.PostDraw();
     if (!parent.IsBrokenDown())
     {
         if (flickableComp != null && !flickableComp.SwitchIsOn)
         {
             parent.Map.overlayDrawer.DrawOverlay(parent, OverlayTypes.PowerOff);
         }
         else if (FlickUtility.WantsToBeOn(parent) && !PowerOn)
         {
             parent.Map.overlayDrawer.DrawOverlay(parent, OverlayTypes.NeedsPower);
         }
     }
 }
        public override string GetInspectString()
        {
            StringBuilder stringBuilder = new StringBuilder();

            stringBuilder.Append(base.GetInspectString());
            if (stringBuilder.Length != 0)
            {
                stringBuilder.AppendLine();
            }
            stringBuilder.Append("PowerSwitch_Power".Translate() + ": ");
            if (FlickUtility.WantsToBeOn(this))
            {
                stringBuilder.Append("On".Translate().ToLower());
            }
            else
            {
                stringBuilder.Append("Off".Translate().ToLower());
            }
            return(stringBuilder.ToString());
        }
Example #8
0
        public void PowerNetTick()
        {
            float num  = this.CurrentEnergyGainRate();
            float num2 = this.CurrentStoredEnergy();

            if (num2 + num >= -1E-07f && !this.Map.gameConditionManager.ConditionIsActive(GameConditionDefOf.SolarFlare))
            {
                Profiler.BeginSample("PowerNetTick Excess Energy");
                float num3;
                if (this.batteryComps.Count > 0 && num2 >= 0.1f)
                {
                    num3 = num2 - 5f;
                }
                else
                {
                    num3 = num2;
                }
                if (UnityData.isDebugBuild)
                {
                    this.debugLastApparentStoredEnergy = num3;
                    this.debugLastCreatedEnergy        = num;
                    this.debugLastRawStoredEnergy      = num2;
                }
                if (num3 + num >= 0f)
                {
                    PowerNet.partsWantingPowerOn.Clear();
                    for (int i = 0; i < this.powerComps.Count; i++)
                    {
                        if (!this.powerComps[i].PowerOn && FlickUtility.WantsToBeOn(this.powerComps[i].parent) && !this.powerComps[i].parent.IsBrokenDown())
                        {
                            PowerNet.partsWantingPowerOn.Add(this.powerComps[i]);
                        }
                    }
                    if (PowerNet.partsWantingPowerOn.Count > 0)
                    {
                        int num4 = 200 / PowerNet.partsWantingPowerOn.Count;
                        if (num4 < 30)
                        {
                            num4 = 30;
                        }
                        if (Find.TickManager.TicksGame % num4 == 0)
                        {
                            int num5 = Mathf.Max(1, Mathf.RoundToInt((float)PowerNet.partsWantingPowerOn.Count * 0.05f));
                            for (int j = 0; j < num5; j++)
                            {
                                CompPowerTrader compPowerTrader = PowerNet.partsWantingPowerOn.RandomElement <CompPowerTrader>();
                                if (!compPowerTrader.PowerOn)
                                {
                                    if (num + num2 >= -(compPowerTrader.EnergyOutputPerTick + 1E-07f))
                                    {
                                        compPowerTrader.PowerOn = true;
                                        num += compPowerTrader.EnergyOutputPerTick;
                                    }
                                }
                            }
                        }
                    }
                }
                this.ChangeStoredEnergy(num);
                Profiler.EndSample();
            }
            else
            {
                Profiler.BeginSample("PowerNetTick Shutdown");
                if (Find.TickManager.TicksGame % 20 == 0)
                {
                    PowerNet.potentialShutdownParts.Clear();
                    for (int k = 0; k < this.powerComps.Count; k++)
                    {
                        if (this.powerComps[k].PowerOn && this.powerComps[k].EnergyOutputPerTick < 0f)
                        {
                            PowerNet.potentialShutdownParts.Add(this.powerComps[k]);
                        }
                    }
                    if (PowerNet.potentialShutdownParts.Count > 0)
                    {
                        int num6 = Mathf.Max(1, Mathf.RoundToInt((float)PowerNet.potentialShutdownParts.Count * 0.05f));
                        for (int l = 0; l < num6; l++)
                        {
                            PowerNet.potentialShutdownParts.RandomElement <CompPowerTrader>().PowerOn = false;
                        }
                    }
                }
                Profiler.EndSample();
            }
        }
        public void PowerNetTick()
        {
            float num  = CurrentEnergyGainRate();
            float num2 = CurrentStoredEnergy();

            if (num2 + num >= -1E-07f && !Map.gameConditionManager.ElectricityDisabled)
            {
                float num3 = ((batteryComps.Count <= 0 || !(num2 >= 0.1f)) ? num2 : (num2 - 5f));
                if (num3 + num >= 0f)
                {
                    partsWantingPowerOn.Clear();
                    for (int i = 0; i < powerComps.Count; i++)
                    {
                        if (!powerComps[i].PowerOn && FlickUtility.WantsToBeOn(powerComps[i].parent) && !powerComps[i].parent.IsBrokenDown())
                        {
                            partsWantingPowerOn.Add(powerComps[i]);
                        }
                    }
                    if (partsWantingPowerOn.Count > 0)
                    {
                        int num4 = 200 / partsWantingPowerOn.Count;
                        if (num4 < 30)
                        {
                            num4 = 30;
                        }
                        if (Find.TickManager.TicksGame % num4 == 0)
                        {
                            int num5 = Mathf.Max(1, Mathf.RoundToInt((float)partsWantingPowerOn.Count * 0.05f));
                            for (int j = 0; j < num5; j++)
                            {
                                CompPowerTrader compPowerTrader = partsWantingPowerOn.RandomElement();
                                if (!compPowerTrader.PowerOn && num + num2 >= 0f - (compPowerTrader.EnergyOutputPerTick + 1E-07f))
                                {
                                    compPowerTrader.PowerOn = true;
                                    num += compPowerTrader.EnergyOutputPerTick;
                                }
                            }
                        }
                    }
                }
                ChangeStoredEnergy(num);
            }
            else
            {
                if (Find.TickManager.TicksGame % 20 != 0)
                {
                    return;
                }
                potentialShutdownParts.Clear();
                for (int k = 0; k < powerComps.Count; k++)
                {
                    if (powerComps[k].PowerOn && powerComps[k].EnergyOutputPerTick < 0f)
                    {
                        potentialShutdownParts.Add(powerComps[k]);
                    }
                }
                if (potentialShutdownParts.Count > 0)
                {
                    int num6 = Mathf.Max(1, Mathf.RoundToInt((float)potentialShutdownParts.Count * 0.05f));
                    for (int l = 0; l < num6; l++)
                    {
                        potentialShutdownParts.RandomElement().PowerOn = false;
                    }
                }
            }
        }
Example #10
0
        public void PowerNetTick()
        {
            float num  = this.CurrentEnergyGainRate();
            float num2 = this.CurrentStoredEnergy();

            if (num2 + num >= -1.0000000116860974E-07 && !this.Map.gameConditionManager.ConditionIsActive(GameConditionDefOf.SolarFlare))
            {
                float num3 = (float)((this.batteryComps.Count <= 0 || !(num2 >= 0.10000000149011612)) ? num2 : (num2 - 5.0));
                if (UnityData.isDebugBuild)
                {
                    this.debugLastApparentStoredEnergy = num3;
                    this.debugLastCreatedEnergy        = num;
                    this.debugLastRawStoredEnergy      = num2;
                }
                if (num3 + num >= 0.0)
                {
                    PowerNet.partsWantingPowerOn.Clear();
                    for (int i = 0; i < this.powerComps.Count; i++)
                    {
                        if (!this.powerComps[i].PowerOn && FlickUtility.WantsToBeOn(this.powerComps[i].parent) && !this.powerComps[i].parent.IsBrokenDown())
                        {
                            PowerNet.partsWantingPowerOn.Add(this.powerComps[i]);
                        }
                    }
                    if (PowerNet.partsWantingPowerOn.Count > 0)
                    {
                        int num4 = 200 / PowerNet.partsWantingPowerOn.Count;
                        if (num4 < 30)
                        {
                            num4 = 30;
                        }
                        if (Find.TickManager.TicksGame % num4 == 0)
                        {
                            int num5 = Mathf.Max(1, Mathf.RoundToInt((float)((float)PowerNet.partsWantingPowerOn.Count * 0.05000000074505806)));
                            for (int j = 0; j < num5; j++)
                            {
                                CompPowerTrader compPowerTrader = PowerNet.partsWantingPowerOn.RandomElement();
                                if (!compPowerTrader.PowerOn && num + num2 >= 0.0 - (compPowerTrader.EnergyOutputPerTick + 1.0000000116860974E-07))
                                {
                                    compPowerTrader.PowerOn = true;
                                    num += compPowerTrader.EnergyOutputPerTick;
                                }
                            }
                        }
                    }
                }
                this.ChangeStoredEnergy(num);
            }
            else if (Find.TickManager.TicksGame % 20 == 0)
            {
                PowerNet.potentialShutdownParts.Clear();
                for (int k = 0; k < this.powerComps.Count; k++)
                {
                    if (this.powerComps[k].PowerOn && this.powerComps[k].EnergyOutputPerTick < 0.0)
                    {
                        PowerNet.potentialShutdownParts.Add(this.powerComps[k]);
                    }
                }
                if (PowerNet.potentialShutdownParts.Count > 0)
                {
                    int num6 = Mathf.Max(1, Mathf.RoundToInt((float)((float)PowerNet.potentialShutdownParts.Count * 0.05000000074505806)));
                    for (int l = 0; l < num6; l++)
                    {
                        PowerNet.potentialShutdownParts.RandomElement().PowerOn = false;
                    }
                }
            }
        }