public static bool TryFindNewSiteTile(out int tile, int minDist = 8, int maxDist = 30, bool allowCaravans = false, bool preferCloserTiles = true, int nearThisTile = -1) { Func <int, int> findTile = delegate(int root) { int minDist2 = minDist; int maxDist2 = maxDist; Predicate <int> validator = (int x) => !Find.WorldObjects.AnyWorldObjectAt(x) && TileFinder.IsValidTileForNewSettlement(x, null); bool preferCloserTiles2 = preferCloserTiles; int result; if (TileFinder.TryFindPassableTileWithTraversalDistance(root, minDist2, maxDist2, out result, validator, false, preferCloserTiles2)) { return(result); } return(-1); }; int arg; if (nearThisTile != -1) { arg = nearThisTile; } else if (!TileFinder.TryFindRandomPlayerTile(out arg, allowCaravans, (int x) => findTile(x) != -1)) { tile = -1; return(false); } tile = findTile(arg); return(tile != -1); }
public static bool TryFindNewSiteTile(out int tile, int minDist = 7, int maxDist = 27, bool allowCaravans = false, bool preferCloserTiles = true, int nearThisTile = -1) { Func <int, int> findTile = delegate(int root) { int minDist2 = minDist; int maxDist2 = maxDist; int result2; ref int result = ref result2; Predicate <int> validator = (int x) => !Find.WorldObjects.AnyWorldObjectAt(x) && TileFinder.IsValidTileForNewSettlement(x, null); bool preferCloserTiles2 = preferCloserTiles; if (TileFinder.TryFindPassableTileWithTraversalDistance(root, minDist2, maxDist2, out result, validator, false, preferCloserTiles2)) { return(result2); } return(-1); };