Example #1
0
        public void Execute(CommandContext context)
        {
            AssertNotAdjacentToSettlement(context);

            var settlement = context.Player.UseAvailableSettlement();

            context.TargetNode.Add(settlement);

            context.Player.Spend(
                Resource.Brick,
                Resource.Wheat,
                Resource.Sheep,
                Resource.Wood);
        }
Example #2
0
        public void Execute(CommandContext context)
        {
            if (!context.Game.Board.RoadGraph
                     .GetNeighbors(context.TargetEdge)
                     .Any(edge =>
                          edge.Has<Road>()
                          && context.Player.Roads.Contains(edge.Get<Road>())))
                throw new Exception("Target road must be adjacent to another road");

            var road = new Road();

            context.Player.Roads.Add(road);
            context.TargetEdge.Add(road);
        }
Example #3
0
 private void AssertNotAdjacentToSettlement(CommandContext context)
 {
     if (context.Game.Board.RoadGraph.GetNeighbors(context.TargetNode).Any(n => n.Get<Settlement>() != null))
         throw new Exception("Cannot place settlement immediately next to another settlement");
 }
        private CommandContext CreateContext(Node targetNode, Dictionary<Node, IEnumerable<Edge>> roadNodes, List<Resource> startingResources = null)
        {
            startingResources = startingResources ?? new List<Resource>
                                                         {
                                                             Resource.Wheat,
                                                             Resource.Brick,
                                                             Resource.Sheep,
                                                             Resource.Wood,
                                                             Resource.Wood
                                                         };

            var player = new Player
            {
                AvailableSettlements = new List<Settlement> { new Settlement() },
                Settlements = new List<Settlement>(),
                Resources = startingResources
            };
            var context = new CommandContext
            {
                Game = new Game
                {
                    Board = new Board
                    {
                        RoadGraph = new Graph(roadNodes)
                    },
                    Players = new List<Player>
                                                               {
                                                                   player
                                                               }
                },
                Player = player,
                TargetNode = targetNode
            };
            return context;
        }