Example #1
0
 public override CollisionActionResult OnCollisionAction(CollisionActionResult result)
 {
     if (isPlay(result))
     {
         m_AudioSource.PlayOneShot(m_AudioClip);
         result.Sound = m_AudioClip;
         Debug.Log("clip[sample: " + m_AudioClip.samples + ", " + m_AudioClip.length + " ms, " + (1.0f * m_AudioClip.samples / m_AudioClip.length / 1000.0f) + "]");
         // StartCoroutine("Restore");
     }
     return(result);
 }
        void OnCollisionEnter(Collision other)
        {
            if (disabled)
            {
                return;
            }
            var result = new CollisionActionResult(gameObject, other, isCollisionModifiable, isCollisionHapticable);

            foreach (var action in GetComponents <CollisionActionBehaviour>())
            {
                result = action.onCollisionAction(result);
            }
            StartCoroutine("wait");
        }
Example #3
0
 protected virtual bool isPlay(CollisionActionResult result)
 {
     return(m_IsPlayable && result.IsCollisionHapticable && m_AudioClip != null);
 }
 public virtual CollisionActionResult OnCollisionAction(CollisionActionResult result)
 {
     return(result);
 }
 internal CollisionActionResult onCollisionAction(CollisionActionResult result)
 {
     return(enabled ? OnCollisionAction(result) : result);
 }