protected override void OnCreate(GameObject _go, ScriptableObject _scriptable, UNIQUEID _uniqueId) { this.mScriptable = _scriptable as EnemyScriptableObject; this.sr_ = go_.AddComponent <SpriteRenderer>(); this.sr_.sprite = mScriptable.sprite; this.mRiaCollider = new RiaCollider(this.go_, this.trans_, this.mScriptable); }
protected override void OnCreate(string _name, ScriptableObject _scriptable, UNIQUEID _uniqueId) { this.mScriptable = _scriptable as EnemyScriptableObject; }