Example #1
0
    public static GameObject TileShow(List <Rhino.Geometry.Point3d> grid, int gridSize, Color color, bool convertM = true, string name = "TileGrid")
    {
        var gridObj = new GameObject(name);

        Brep[] breps = new Brep[grid.Count];
        // List<Brep> breps = new List<Brep>();
        for (int i = 0; i < grid.Count; i++)
        {
            var pt = grid[i];
            if (convertM)
            {
                var mPt      = pt * (0.001);
                var plane    = new Rhino.Geometry.Plane(mPt, Vector3d.ZAxis);
                var interval = new Interval((-gridSize / 2) * (0.001), (gridSize / 2) * (0.001));

                var srf  = new Rhino.Geometry.PlaneSurface(plane, interval, interval);
                var brep = srf.ToBrep();
                // breps.Add(brep);
                breps[i] = brep;
            }
            else
            {
                var plane    = new Rhino.Geometry.Plane(pt, Vector3d.ZAxis);
                var interval = new Interval(-gridSize / 2, gridSize / 2);

                var srf  = new Rhino.Geometry.PlaneSurface(plane, interval, interval);
                var brep = srf.ToBrep();
                //breps.Add(brep);
                breps[i] = brep;
            }
        }
        var joinedBrep = Rhino.Geometry.Brep.CreateBooleanUnion(breps, 0.1);

        var meshParam = MeshingParameters.FastRenderMesh;
        var meshs     = Rhino.Geometry.Mesh.CreateFromBrep(joinedBrep[0], meshParam);

        var joinedMesh = new Rhino.Geometry.Mesh();

        foreach (var m in meshs)
        {
            joinedMesh.Append(m);
        }
        joinedMesh.Weld(180);


        //attatch Mesh
        var UnityMesh = joinedMesh.ToHost();

        var meshRender = gridObj.AddComponent <MeshRenderer>();

        meshRender.material.color  = color;
        meshRender.material.shader = Shader.Find("UI/Default");

        var meshFilter = gridObj.AddComponent <MeshFilter>();

        meshFilter.mesh = UnityMesh;

        return(gridObj);
    }
Example #2
0
    private UnityEngine.Mesh CreateLoft(List <List <Vector3> > controlPoints)
    {
        if (controlPoints.Count > 0)
        {
            var profileCurves = new List <Curve>();
            foreach (var controlPointsRow in controlPoints)
            {
                profileCurves.Add(Curve.CreateInterpolatedCurve(controlPointsRow.ToRhino(), 3));
            }

            Brep brep = Brep.CreateFromLoft(profileCurves, Point3d.Unset, Point3d.Unset, LoftType.Normal, false)[0];
            Rhino.Geometry.Mesh mesh = Rhino.Geometry.Mesh.CreateFromBrep(brep, MeshingParameters.QualityRenderMesh)[0];
            return(mesh.ToHost());
        }

        return(null);
    }
Example #3
0
        static internal IEnumerable <GeometryObject> ToHost(this Rhino.Geometry.Brep brep)
        {
            Solid solid = null;

            // MakeValidForV2 converts everything inside brep to NURBS
            if (brep.MakeValidForV2())
            {
                var splittedBrep = SplitClosedFaces(brep);
                if (splittedBrep != null)
                {
                    brep = splittedBrep;

                    //RhinoDoc.ActiveDoc.Objects.Add(brep);

                    try
                    {
                        var builder = new BRepBuilder(brep.IsSolid ? BRepType.Solid : BRepType.OpenShell);
                        builder.AllowRemovalOfProblematicFaces();
                        builder.SetAllowShortEdges();

                        var brepEdges = new List <BRepBuilderGeometryId> [brep.Edges.Count];
                        foreach (var face in brep.Faces)
                        {
                            var faceId = builder.AddFace(face.ToHost(), face.OrientationIsReversed);
                            builder.SetFaceMaterialId(faceId, GraphicAttributes.Peek.MaterialId);

                            foreach (var loop in face.Loops)
                            {
                                var loopId = builder.AddLoop(faceId);

                                foreach (var trim in loop.Trims)
                                {
                                    if (trim.TrimType != BrepTrimType.Boundary && trim.TrimType != BrepTrimType.Mated)
                                    {
                                        continue;
                                    }

                                    var edge = trim.Edge;
                                    if (edge == null)
                                    {
                                        continue;
                                    }

                                    var edgeIds = brepEdges[edge.EdgeIndex];
                                    if (edgeIds == null)
                                    {
                                        edgeIds = brepEdges[edge.EdgeIndex] = new List <BRepBuilderGeometryId>();
                                        foreach (var e in edge.ToHost())
                                        {
                                            edgeIds.Add(builder.AddEdge(BRepBuilderEdgeGeometry.Create(e)));
                                        }
                                    }

                                    if (trim.IsReversed())
                                    {
                                        for (int e = edgeIds.Count - 1; e >= 0; --e)
                                        {
                                            builder.AddCoEdge(loopId, edgeIds[e], true);
                                        }
                                    }
                                    else
                                    {
                                        for (int e = 0; e < edgeIds.Count; ++e)
                                        {
                                            builder.AddCoEdge(loopId, edgeIds[e], false);
                                        }
                                    }
                                }

                                builder.FinishLoop(loopId);
                            }

                            builder.FinishFace(faceId);
                        }
                        builder.Finish();

                        if (builder.IsResultAvailable())
                        {
                            solid = builder.GetResult();
                        }
                    }
                    catch (Autodesk.Revit.Exceptions.ApplicationException e)
                    {
                        // TODO: Fix cases with singularities and uncomment this line
                        //Debug.Fail(e.Source, e.Message);
                        Debug.WriteLine(e.Message, e.Source);
                    }
                }
                else
                {
                    Debug.Fail("SplitClosedFaces", "SplitClosedFaces failed to split a closed surface.");
                }
            }

            if (solid != null)
            {
                yield return(solid);
            }
            else
            {
                // Emergency result as a mesh
                var mp = MeshingParameters.Default;
                mp.MinimumEdgeLength       = Revit.VertexTolerance;
                mp.ClosedObjectPostProcess = true;
                mp.JaggedSeams             = false;

                var brepMesh = new Rhino.Geometry.Mesh();
                brepMesh.Append(Rhino.Geometry.Mesh.CreateFromBrep(brep, mp));

                foreach (var g in brepMesh.ToHost())
                {
                    yield return(g);
                }
            }
        }