Example #1
0
 public virtual void Initialize(int id, Func <int, bool> isFocusedCallback)
 {
     if (this._initialized)
     {
         UnityEngine.Debug.LogError("Window is already initialized!");
         return;
     }
     this._id = id;
     this._isFocusedCallback = isFocusedCallback;
     this._timer             = new Window.Timer();
     this._contentText       = new List <Text>();
     this._canvasGroup       = base.GetComponent <CanvasGroup>();
     this._initialized       = true;
 }
Example #2
0
 public virtual void Initialize(int id, Func <int, bool> isFocusedCallback)
 {
     if (this._initialized)
     {
         Debug.LogError((object)"Window is already initialized!");
     }
     else
     {
         this._id = id;
         this._isFocusedCallback = isFocusedCallback;
         this._timer             = new Window.Timer();
         this._contentText       = new List <Text>();
         this._canvasGroup       = (CanvasGroup)((Component)this).GetComponent <CanvasGroup>();
         this._initialized       = true;
     }
 }
Example #3
0
 public virtual void Initialize(int id, Func<int, bool> isFocusedCallback)
 {
     if (this._initialized)
     {
         UnityEngine.Debug.LogError("Window is already initialized!");
         return;
     }
     this._id = id;
     this._isFocusedCallback = isFocusedCallback;
     this._timer = new Window.Timer();
     this._contentText = new List<Text>();
     this._canvasGroup = base.GetComponent<CanvasGroup>();
     this._initialized = true;
 }