Example #1
0
 private void HandleTouchpad(IDualShock4Extension ds4)
 {
     for (int index = this.touches.Count - 1; index >= 0; --index)
     {
         DualShock4SpecialFeaturesExample.Touch touch = this.touches[index];
         if (!ds4.IsTouchingByTouchId(touch.touchId))
         {
             touch.go.SetActive(false);
             this.unusedTouches.Enqueue(touch);
             this.touches.RemoveAt(index);
         }
     }
     for (int index = 0; index < ds4.get_maxTouches(); ++index)
     {
         if (ds4.IsTouching(index))
         {
             int touchId = ds4.GetTouchId(index);
             DualShock4SpecialFeaturesExample.Touch touch = this.touches.Find((Predicate <DualShock4SpecialFeaturesExample.Touch>)(x => x.touchId == touchId));
             if (touch == null)
             {
                 touch = this.unusedTouches.Dequeue();
                 this.touches.Add(touch);
             }
             touch.touchId = touchId;
             touch.go.SetActive(true);
             Vector2 vector2;
             ds4.GetTouchPosition(index, ref vector2);
             touch.go.get_transform().set_localPosition(new Vector3((float)(vector2.x - 0.5), (float)(0.5 + touch.go.get_transform().get_localScale().y * 0.5), (float)(vector2.y - 0.5)));
         }
     }
 }
Example #2
0
 private void InitializeTouchObjects()
 {
     this.touches       = new List <DualShock4SpecialFeaturesExample.Touch>(2);
     this.unusedTouches = new Queue <DualShock4SpecialFeaturesExample.Touch>(2);
     for (int index = 0; index < 2; ++index)
     {
         DualShock4SpecialFeaturesExample.Touch touch = new DualShock4SpecialFeaturesExample.Touch();
         touch.go = GameObject.CreatePrimitive((PrimitiveType)0);
         touch.go.get_transform().set_localScale(new Vector3(0.1f, 0.1f, 0.1f));
         touch.go.get_transform().SetParent(this.touchpadTransform, true);
         ((Renderer)touch.go.GetComponent <MeshRenderer>()).get_material().set_color(index != 0 ? Color.get_green() : Color.get_red());
         touch.go.SetActive(false);
         this.unusedTouches.Enqueue(touch);
     }
 }