/// <summary> /// Loads the file from the specified stream. /// </summary> /// <param name="stream">The stream to read from.</param> public override void Load(Stream stream) { BinaryReader reader = new BinaryReader(stream, Encoding.GetEncoding("EUC-KR")); int blockCount = reader.ReadInt32(); for (int i = 0; i < blockCount; i++) { ZoneBlock type = (ZoneBlock)reader.ReadInt32(); int offset = reader.ReadInt32(); long nextBlock = stream.Position; stream.Seek(offset, SeekOrigin.Begin); switch (type) { case ZoneBlock.Info: Type = (ZoneType)reader.ReadInt32(); Width = reader.ReadInt32(); Height = reader.ReadInt32(); GridCount = reader.ReadInt32(); GridSize = reader.ReadSingle(); StartPosition = new IntVector2(reader.ReadInt32(), reader.ReadInt32()); for (int w = 0; w < Width; w++) { for (int h = 0; h < Height; h++) { Positions[w, h].IsUsed = reader.ReadBoolean(); Positions[w, h].Position = reader.ReadVector2(); } } break; case ZoneBlock.SpawnPoints: int spawnCount = reader.ReadInt32(); for (int j = 0; j < spawnCount; j++) { SpawnPoint spawnPoint = new SpawnPoint(); spawnPoint.Position = reader.ReadVector3(); spawnPoint.Name = reader.ReadByteString(); SpawnPoints.Add(spawnPoint); } break; case ZoneBlock.Textures: int textureCount = reader.ReadInt32(); for (int j = 0; j < textureCount; j++) { Textures.Add(reader.ReadByteString()); } break; case ZoneBlock.Tiles: int tileCount = reader.ReadInt32(); for (int j = 0; j < tileCount; j++) { ZoneTile tile = new ZoneTile(); tile.Layer1 = reader.ReadInt32(); tile.Layer2 = reader.ReadInt32(); tile.Offset1 = reader.ReadInt32(); tile.Offset2 = reader.ReadInt32(); tile.BlendingEnabled = reader.ReadInt32() != 0; tile.Rotation = (TileRotation)reader.ReadInt32(); tile.TileType = reader.ReadInt32(); Tiles.Add(tile); } break; case ZoneBlock.Economy: Name = reader.ReadByteString(); IsUnderground = reader.ReadInt32() != 0; BackgroundMusicFilePath = reader.ReadByteString(); SkyFilePath = reader.ReadByteString(); EconomyCheckRate = reader.ReadInt32(); PopulationBase = reader.ReadInt32(); PopulationGrowthRate = reader.ReadInt32(); MetalConsumption = reader.ReadInt32(); StoneConsumption = reader.ReadInt32(); WoodConsumption = reader.ReadInt32(); LeatherConsumption = reader.ReadInt32(); ClothConsumption = reader.ReadInt32(); AlchemyConsumption = reader.ReadInt32(); ChemicalConsumption = reader.ReadInt32(); IndustrialConsumption = reader.ReadInt32(); MedicineConsumption = reader.ReadInt32(); FoodConsumption = reader.ReadInt32(); break; } if (i < blockCount - 1) { stream.Seek(nextBlock, SeekOrigin.Begin); } } }