Example #1
0
        public void EquipSpell(RuntimeSpellItems spell)
        {
            currentSpell = spell;

            UI.QuickSlot uiSlot = UI.QuickSlot.singleton;
            uiSlot.UpdateSlot(UI.QSlotType.spell, spell.instance.icon);
        }
Example #2
0
        public void EquipConsuamble(RuntimeConsumable consum)
        {
            curConsumable = consum;

            UI.QuickSlot uiSlot = UI.QuickSlot.singleton;
            uiSlot.UpdateSlot(UI.QSlotType.item, consum.instance.icon);
        }
Example #3
0
        public void EquipWeapon(Runtimeweapon w, bool isLeft = false)
        {
            if (isLeft)
            {
                if (leftHandWeapon != null)
                {
                    leftHandWeapon.weaponModel.SetActive(false);
                }

                leftHandWeapon = w;
            }
            else
            {
                if (rightHandWeapon != null)
                {
                    rightHandWeapon.weaponModel.SetActive(false);
                }

                rightHandWeapon = w;
            }


            string targetIlde = w.instance.oh_idle;

            targetIlde += (isLeft) ? "_l" : "_r";
            states.anim.SetBool(StaticStrings.mirror, isLeft);
            states.anim.Play(StaticStrings.changeWeapon);
            states.anim.Play(targetIlde);

            UI.QuickSlot uiSlot = UI.QuickSlot.singleton;
            uiSlot.UpdateSlot((isLeft) ? UI.QSlotType.lh : UI.QSlotType.rh, w.instance.icon);

            w.weaponModel.SetActive(true);
        }