public static void ProcessClientPacket(int packetID) { switch ((PacketID)packetID) { case PacketID.entityUpdate: #region entityUpdate var entityUpdate = new EntityUpdate(creader); if (players.ContainsKey(entityUpdate.guid)) { entityUpdate.Filter(players[entityUpdate.guid]); entityUpdate.Merge(players[entityUpdate.guid]); } else { players.Add(entityUpdate.guid, entityUpdate); } if (entityUpdate.name != null) { RefreshPlayerlist(); } SendUDP(entityUpdate.Data); break; #endregion case PacketID.entityAction: #region entity action EntityAction entityAction = new EntityAction(creader); switch (entityAction.type) { case ActionType.talk: break; case ActionType.staticInteraction: break; case ActionType.pickup: break; case ActionType.drop: //send item back to dropper because dropping is disabled to prevent chatspam if (form.radioButtonDestroy.Checked) { new ChatMessage() { message = "item destroyed" }.Write(cwriter); } else { var serverUpdate = new ServerUpdate(); var pickup = new ServerUpdate.Pickup() { guid = guid, item = entityAction.item }; serverUpdate.pickups.Add(pickup); if (form.radioButtonDuplicate.Checked) { serverUpdate.pickups.Add(pickup); } serverUpdate.Write(cwriter); } break; case ActionType.callPet: var petCall = new SpecialMove() { Guid = guid }; SendUDP(petCall.data); break; default: //unknown type break; } break; #endregion case PacketID.hit: #region hit var hit = new Hit(creader); var attack = new Attack() { Target = (ushort)hit.target, Damage = hit.damage, Stuntime = hit.stuntime, Skill = hit.isYellow, Type = hit.type, ShowLight = hit.showlight == 1, Critical = hit.critical == 1 }; SendUDP(attack.data); lastTarget = attack.Target; break; #endregion case PacketID.passiveProc: #region passiveProc var passiveProc = new PassiveProc(creader); var proc = new Proc() { Target = (ushort)passiveProc.target, Type = passiveProc.type, Modifier = passiveProc.modifier, Duration = passiveProc.duration }; SendUDP(proc.data); break; #endregion case PacketID.shoot: #region shoot var shootPacket = new Resources.Packet.Shoot(creader); var shootDatagram = new Resources.Datagram.Shoot() { Position = shootPacket.position, Velocity = shootPacket.velocity, Scale = shootPacket.scale, Particles = shootPacket.particles, Projectile = shootPacket.projectile }; SendUDP(shootDatagram.data); break; #endregion case PacketID.chat: #region chat var chatMessage = new ChatMessage(creader); if (chatMessage.message.ToLower() == @"/plane") { Console.Beep(); var serverUpdate = new ServerUpdate() { blockDeltas = VoxModel.Parse("model.vox"), }; foreach (var block in serverUpdate.blockDeltas) { block.position.x += 8286946; block.position.y += 8344456; block.position.z += 220; } serverUpdate.Write(cwriter); } else { var chat = new Chat(chatMessage.message) { Sender = guid //client doesn't send this //(ushort)chatMessage.sender }; SendUDP(chat.data); } break; #endregion case PacketID.chunk: #region chunk var chunk = new Chunk(creader); break; #endregion case PacketID.sector: #region sector var sector = new Sector(creader); break; #endregion case PacketID.version: #region version var version = new ProtocolVersion(creader); if (version.version != 3) { version.version = 3; version.Write(cwriter, true); } else { var connect = new Connect(); SendUDP(connect.data); } break; #endregion default: form.Log("unknown client packet\n", Color.Magenta); break; } }
public static void ProcessDatagram(byte[] datagram) { var serverUpdate = new ServerUpdate(); switch ((DatagramID)datagram[0]) { case DatagramID.entityUpdate: #region entityUpdate var entityUpdate = new EntityUpdate(datagram); if (entityUpdate.guid == guid) { CwRam.Teleport(entityUpdate.position); break; } else { entityUpdate.Write(cwriter); } if (players.ContainsKey(entityUpdate.guid)) { entityUpdate.Merge(players[entityUpdate.guid]); } else { players.Add(entityUpdate.guid, entityUpdate); } if (entityUpdate.name != null) { RefreshPlayerlist(); } break; #endregion case DatagramID.attack: #region attack var attack = new Attack(datagram); var hit = new Hit() { target = attack.Target, damage = attack.Damage, critical = attack.Critical ? 1 : 0, stuntime = attack.Stuntime, position = players[attack.Target].position, isYellow = attack.Skill, type = attack.Type, showlight = (byte)(attack.ShowLight ? 1 : 0) }; serverUpdate.hits.Add(hit); serverUpdate.Write(cwriter); break; #endregion case DatagramID.shoot: #region shoot var shootDatagram = new Resources.Datagram.Shoot(datagram); var shootPacket = new Resources.Packet.Shoot() { position = shootDatagram.Position, velocity = shootDatagram.Velocity, scale = shootDatagram.Scale, particles = shootDatagram.Particles, projectile = shootDatagram.Projectile, chunkX = (int)shootDatagram.Position.x / 0x1000000, chunkY = (int)shootDatagram.Position.y / 0x1000000 }; serverUpdate.shoots.Add(shootPacket); serverUpdate.Write(cwriter); break; #endregion case DatagramID.proc: #region proc var proc = new Proc(datagram); var passiveProc = new PassiveProc() { target = proc.Target, type = proc.Type, modifier = proc.Modifier, duration = proc.Duration }; serverUpdate.passiveProcs.Add(passiveProc); serverUpdate.Write(cwriter); break; #endregion case DatagramID.chat: #region chat var chat = new Chat(datagram); var chatMessage = new ChatMessage() { sender = chat.Sender, message = chat.Text }; try { chatMessage.Write(cwriter, true); } catch (Exception ex) { if (!(ex is NullReferenceException || ex is ObjectDisposedException)) { throw; } } if (chat.Sender == 0) { form.Log(chat.Text + "\n", Color.Magenta); } else { form.Log(players[chat.Sender].name + ": ", Color.Cyan); form.Log(chat.Text + "\n", Color.White); } break; #endregion case DatagramID.time: #region time var igt = new InGameTime(datagram); var time = new Time() { time = igt.Time }; time.Write(cwriter); break; #endregion case DatagramID.interaction: #region interaction var interaction = new Interaction(datagram); var entityAction = new EntityAction() { chunkX = interaction.ChunkX, chunkY = interaction.ChunkY, index = interaction.Index, type = ActionType.staticInteraction }; //serverUpdate..Add(); //serverUpdate.Write(cwriter); break; #endregion case DatagramID.staticUpdate: #region staticUpdate var staticUpdate = new StaticUpdate(datagram); var staticEntity = new ServerUpdate.StaticEntity() { chunkX = (int)(staticUpdate.Position.x / (65536 * 256)), chunkY = (int)(staticUpdate.Position.y / (65536 * 256)), id = staticUpdate.Id, type = (int)staticUpdate.Type, position = staticUpdate.Position, rotation = (int)staticUpdate.Direction, size = staticUpdate.Size, closed = staticUpdate.Closed ? 1 : 0, time = staticUpdate.Time, guid = staticUpdate.User }; var staticServerUpdate = new ServerUpdate(); staticServerUpdate.statics.Add(staticEntity); staticServerUpdate.Write(cwriter, true); break; #endregion case DatagramID.block: //var block = new Block(datagram); //TODO break; case DatagramID.particle: #region particle var particleDatagram = new Resources.Datagram.Particle(datagram); var particleSubPacket = new ServerUpdate.Particle() { position = particleDatagram.Position, velocity = particleDatagram.Velocity, color = new Resources.Utilities.FloatVector() { x = particleDatagram.Color.R / 255, y = particleDatagram.Color.G / 255, z = particleDatagram.Color.B / 255 }, alpha = particleDatagram.Color.A / 255, size = particleDatagram.Size, count = particleDatagram.Count, type = particleDatagram.Type, spread = particleDatagram.Spread }; serverUpdate.particles.Add(particleSubPacket); serverUpdate.Write(cwriter, true); break; #endregion case DatagramID.connect: #region connect var connect = new Connect(datagram); guid = connect.Guid; var join = new Join() { guid = guid, junk = new byte[0x1168] }; join.Write(cwriter, true); var mapseed = new MapSeed() { seed = connect.Mapseed }; mapseed.Write(cwriter, true); break; #endregion case DatagramID.disconnect: #region disconnect var disconnect = new Disconnect(datagram); var pdc = new EntityUpdate() { guid = disconnect.Guid, hostility = 255, //workaround for DC because i dont like packet2 HP = 0 }; pdc.Write(cwriter); players.Remove(disconnect.Guid); RefreshPlayerlist(); break; #endregion case DatagramID.specialMove: var specialMove = new SpecialMove(datagram); switch (specialMove.Id) { case SpecialMoveID.taunt: if (players.ContainsKey(specialMove.Guid)) { CwRam.Teleport(players[specialMove.Guid].position); CwRam.Freeze(5000); } break; case SpecialMoveID.cursedArrow: break; case SpecialMoveID.arrowRain: break; case SpecialMoveID.shrapnel: break; case SpecialMoveID.smokeBomb: var smoke = new ServerUpdate(); smoke.particles.Add(new ServerUpdate.Particle() { count = 1000, spread = 5f, type = ParticleType.noGravity, size = 5f, velocity = new Resources.Utilities.FloatVector(), color = new Resources.Utilities.FloatVector() { x = 1f, y = 1f, z = 1f }, alpha = 1f, position = players[specialMove.Guid].position }); smoke.Write(cwriter); break; case SpecialMoveID.iceWave: break; case SpecialMoveID.confusion: break; case SpecialMoveID.shadowStep: break; default: break; } break; default: break; } }