Example #1
0
        protected override async Task AsyncRun()
        {
            SceneResource sceneResource = new SceneResource(Url);

            try
            {
                if (Application.isEditor && IsDev)
                {
                    BuildSettingsCheck(Url);
                    await LoadSceneAsync();
                }
                else
                {
                    string bundleName        = Url + ".unity" + PathRouter.AssetBundleSuffix;
                    var    assetBundleHandle = await AssetBundleLoader.AsyncLoad(
                        bundleName, v => Progress = v * 0.5f);

                    await LoadSceneAsync(0.5f);

                    sceneResource.AddDependency(assetBundleHandle);
                }

                if (null != SceneResource.Current)
                {
                    SceneResource.Current.Dispose();
                    AssetSystem.Instance.GarbageCollect();
                }

                SceneResource.Current = sceneResource;
                AssetSystem.Instance.AddAsset(sceneResource);
                Finish(sceneResource);
            }
            catch (Exception e)
            {
                Finish(null);
                sceneResource.Dispose();
                throw new ApplicationException("Error when loading Scene:" + Url, e);
            }
        }
Example #2
0
        protected override async Task AsyncRun()
        {
            PrefabResource prefabResource = new PrefabResource(Url);

            try
            {
                if (IsDev)
                {
                    prefabResource = LoadInEditor(Url, prefabResource);
                    Progress       = 1f;
                }
                else
                {
                    string bundleName        = Url + ".prefab" + PathRouter.AssetBundleSuffix;
                    var    assetBundleHandle = await AssetBundleLoader.AsyncLoad(
                        bundleName, v => Progress = v);

                    prefabResource.prefabObject = assetBundleHandle.Bundle.LoadAsset(
                        Path.GetFileNameWithoutExtension(Url));
                    if (null == prefabResource.prefabObject)
                    {
                        throw new ApplicationException(string.Format(
                                                           "AssetBundle.LoadAsset({0}) => null, Bundle:{1}",
                                                           Path.GetFileNameWithoutExtension(Url),
                                                           assetBundleHandle.Path));
                    }
                    prefabResource.AddDependency(assetBundleHandle);
                }
                AssetSystem.Instance.AddAsset(prefabResource);
                Finish(prefabResource);
            }
            catch (Exception e)
            {
                Finish(null);
                prefabResource.Dispose();
                throw new ApplicationException("Error when loading Prefab:" + Url, e);
            }
        }