/// <summary> /// 资源下载完成 /// </summary> /// <param name="err"></param> /// <param name="fn"></param> /// <param name="info"></param> public void DownloadOneResComplete(string err, string fn, BundleMeta info) { //downloadCount++; //updateUI.LabelProgress.text = downloadCount + "/" + updateInfo.UpdateCount; //updateUI.Slider.value = (float)downloadCount / updateInfo.UpdateCount; }
public List <string> assets = new List <string>(); //包内资源列表 public bool Equals(BundleMeta bundle) { return(bundle.name == name && bundle.md5 == md5); }
/// <summary> /// 获得资源的全称 /// </summary> /// <param name="name"></param> /// <param name="meta"></param> /// <returns></returns> private string GetResRealityName(string name, BundleMeta meta) { var url = meta.bIsAdditionBundle ? AdditionBundleUrl + name : AssetBundleUrl + name; return(url); }