void AddBufferToTimeline(ReplaySupport.ReplayBuffer replayBuffer, bool forceAddbaseFrame = false) { replayBuffer.time = this._playheadTime; this._rawHistory.AddLast(replayBuffer); if (forceAddbaseFrame || (this._accumulatedTime >= this.baseFrameTimestepSeconds)) { this._accumulatedTime -= this.baseFrameTimestepSeconds; this.ShiftHistorybaseFrameIndexIfNeeded(); this._latestBaseFrameIndex = this.WrappedBaseFrameIndex(this._latestBaseFrameIndex + 1); this._baseFrames[this._latestBaseFrameIndex] = this._rawHistory.Last; } }
ReplaySupport.ReplayBuffer CreateRecordBufferForWriting() { var buffer = new ReplaySupport.ReplayBuffer(); return(buffer._InitWrite((this.replayableScript as ReplaySupport.Replayable).GetFieldCountPerFrame()));; }