// TODO: Make OwnGraphics in the base class public RenderNavCell(GraphicsClass InGraphicsOwner) { OwnGraphics = InGraphicsOwner; Lines = new List <RenderLine>(); string LineBatchID = string.Format("NavCellLineBatch_{0}", RefManager.GetNewRefID()); LineBatch = new PrimitiveBatch(PrimitiveType.Line, LineBatchID); }
public RenderNav(GraphicsClass InGraphicsClass) { OwnGraphics = InGraphicsClass; SelectedIndex = -1; BoundingBoxes = new List <RenderBoundingBox>(); ConnectionsList = new List <RenderLine>(); string ConnectionList = string.Format("NavConnectionList_{0}", RefManager.GetNewRefID()); PointConnectionsBatch = new PrimitiveBatch(PrimitiveType.Line, ConnectionList); }
public RenderAIWorld(GraphicsClass InOwnGraphics) { OwnGraphics = InOwnGraphics; }