public NinePatch(NinePatchStyle style) { this.style = style; //mesh = new Mesh.Mesh(BufferUsageHint.DynamicDraw); mesh = new RenderStack.Mesh.Mesh(); VertexFormat vertexFormat = new VertexFormat(); vertexFormat.Add(new Attribute(VertexUsage.Position, VertexAttribPointerType.Float, 0, 3)); vertexFormat.Add(new Attribute(VertexUsage.TexCoord, VertexAttribPointerType.Float, 0, 2)); // \todo Allocate vertex buffers form from UI BufferPool and use double buffered Buffers // \todo Share one index buffer among all UI components that have the same index buffer //Buffer vertexBuffer = BufferPool.Instance.GetVertexBuffer(vertexFormat, BufferUsageHint.DynamicDraw); //Buffer indexBuffer = BufferPool.Instance.GetIndexBuffer(DrawElementsType.UnsignedShort, BufferUsageHint.StaticDraw); vertexBuffer = BufferFactory.Create(vertexFormat, BufferUsageHint.DynamicDraw); indexBuffer = BufferFactory.Create(DrawElementsType.UnsignedShort, BufferUsageHint.StaticDraw); mesh.VertexBufferRange = vertexBuffer.CreateVertexBufferRange(); IBufferRange indexBufferRange = mesh.FindOrCreateIndexBufferRange( MeshMode.PolygonFill, indexBuffer, BeginMode.Triangles ); var writer = new IndexBufferWriter(indexBufferRange); vertexWriter = new VertexBufferWriter(mesh.VertexBufferRange); // 12 13 14 15 // // 8 9 10 11 // // 4 5 6 7 // // 0 1 2 3 writer.BeginEdit(); writer.Quad(4, 5, 1, 0); writer.CurrentIndex += 6; writer.Quad(5, 6, 2, 1); writer.CurrentIndex += 6; writer.Quad(6, 7, 3, 2); writer.CurrentIndex += 6; writer.Quad(8, 9, 5, 4); writer.CurrentIndex += 6; writer.Quad(9, 10, 6, 5); writer.CurrentIndex += 6; writer.Quad(10, 11, 7, 6); writer.CurrentIndex += 6; writer.Quad(12, 13, 9, 8); writer.CurrentIndex += 6; writer.Quad(13, 14, 10, 9); writer.CurrentIndex += 6; writer.Quad(14, 15, 11, 10); writer.CurrentIndex += 6; writer.EndEdit(); // \bug //indexBuffer.UpdateAll(); }
public Style( Vector2 padding, Vector2 innerpadding, FontStyle fontStyle, NinePatchStyle ninePatchStyle, IProgram program ) { Padding = padding; InnerPadding = innerpadding; Font = fontStyle; NinePatchStyle = ninePatchStyle; Program = program; }