public Triangle GetTriangle(int index) { triangle.points = CudaUtil.CheckPrimitivePoints(index); triangle.normal = CudaUtil.CheckPrimitiveNormal(index); triangle.materialColor = CudaUtil.CheckPrimitiveColor(index); return(triangle); }
public Triangle GetTriangle(int index) { triangle.points = CudaUtil.CheckPrimitivePoints(index); triangle.normal = CudaUtil.CheckPrimitiveNormal(index); triangle.materialColor = CudaUtil.CheckPrimitiveColor(index); return(triangle); }