Example #1
0
        // TODO: function is still tooooooo large
        private void SetSeriesPath()
        {
            if (Season == -1 || Showname == "")
            {
                Destination = "";
                return;
            }
            //string basepath = Helper.ReadProperty(Config.LastDirectory);
            string DestinationPath = Helper.ReadProperty(Config.DestinationDirectory);

            if (!Directory.Exists(DestinationPath))
            {
                DestinationPath = FilePath.Path;
            }
            bool DifferentDestinationPath = FilePath.Path != DestinationPath;
            //for placing files in directory structure, figure out if selected directory is show name, otherwise create one
            bool isNetwork = FilePath.Path.StartsWith("" + Path.DirectorySeparatorChar + Path.DirectorySeparatorChar);

            string[] dirs        = this.source.Folders;
            bool     InSeriesDir = false;
            bool     InSeasonDir = false;
            //any (other) season dir
            bool InASeasonDir     = false;
            bool UseSeasonSubDirs = Helper.ReadBool(Config.UseSeasonSubDir);

            //figure out if we are in a season dir
            string[] seasondirs   = Helper.ReadProperties(Config.Extract);
            string   aSeasondir   = "";
            int      showdirlevel = 0;

            //figure out if we are in an extraction dir, if we are, we need to go upwards one level
            if (dirs.Length > 0 && Filepath.IsExtractionDirectory(dirs[dirs.Length - 1]))
            {
                DestinationPath = Filepath.goUpwards(DestinationPath, 1);
                List <string> blah = new List <string>(dirs);
                blah.RemoveAt(dirs.Length - 1);
                dirs = blah.ToArray();
            }

            //check if we are in a season and/or series directory
            //loop backwards so first season entry is used if nothing is recognized and folder has to be created
            for (int i = seasondirs.Length - 1; i >= 0; i--)
            {
                aSeasondir = RegexConverter.replaceSeriesname(seasondirs[i], nameOfSeries);
                bool InSomething = false;
                if (dirs.Length > 1)
                {
                    Match m = Regex.Match(dirs[dirs.Length - 1], aSeasondir);
                    int   parsedSeason;
                    Int32.TryParse(m.Groups["Season"].Value, out parsedSeason);
                    if (m.Success)
                    {
                        if (parsedSeason == season)
                        {
                            InSeasonDir = true;
                        }
                        InASeasonDir = true;
                        InSomething  = true;
                    }
                }

                //remove dots to avoid problems with series like "N.C.I.S." or "Dr. House"

                /*if (dirs.Length > 0 && dirs[dirs.Length - 1].Replace(".","").StartsWith(nameOfSeries.Replace(".",""))){
                 *  InSeriesDir=true;
                 * }*/
                if (dirs.Length > 0 && Helper.InitialsMatch(dirs[dirs.Length - 1], nameOfSeries))
                {
                    InSeriesDir = true;
                }
                /*else if (dirs.Length > 1 && dirs[dirs.Length - 2].Replace(".", "").StartsWith(nameOfSeries.Replace(".", "")))*/
                else if (dirs.Length > 1 && Helper.InitialsMatch(dirs[dirs.Length - 2], nameOfSeries))
                {
                    InSeriesDir  = true;
                    showdirlevel = 1;
                }
                if (InSomething)
                {
                    break;
                }
            }

            getCreateDirectory();
            if (createDirectoryStructure != DirectoryStructure.CreateDirectoryStructure || !isSeasonValid())
            {
                Destination = "";
                return;
            }
            //if files aren't meant to be moved somewhere else
            if (!DifferentDestinationPath)
            {
                //somewhere else, create new series dir
                if (!InSeriesDir && !InSeasonDir && !InASeasonDir)
                {
                    DestinationPath = addSeriesDir(DestinationPath);
                    DestinationPath = addSeasonsDirIfDesired(DestinationPath);
                }
                //in series dir, create seasons dir
                else if (InSeriesDir && !InASeasonDir)
                {
                    DestinationPath = addSeasonsDirIfDesired(DestinationPath);
                }
                //wrong season dir, add real seasons dir
                else if (InSeriesDir && InASeasonDir && !InSeasonDir)
                {
                    DestinationPath = Filepath.goUpwards(DestinationPath, 1);
                    if (showdirlevel == 0)
                    {
                        DestinationPath = addSeriesDir(DestinationPath);
                    }
                    DestinationPath = addSeasonsDirIfDesired(DestinationPath);
                }
                //wrong show dir, go back two levels and add proper dir structure
                else if (!InSeriesDir && InASeasonDir)
                {
                    DestinationPath = addSeriesDir(Filepath.goUpwards(DestinationPath, 2));
                    DestinationPath = addSeasonsDirIfDesired(DestinationPath);
                }
            }
            //if they should be moved
            else
            {
                DestinationPath = addSeriesDir(DestinationPath);
                DestinationPath = addSeasonsDirIfDesired(DestinationPath);
            }
            if (DestinationPath != FilePath.Path)
            {
                Destination = DestinationPath;
            }
            else
            {
                Destination = "";
            }
        }
 private void fallbackFolderNames()
 {
     if (folders.Length == 0)
     {
         return;
     }
     for (int i = 1; i < folders.Length - 1; i++)
     {
         if (!Regex.Match(folders[folders.Length - i], pathBlacklist, RegexOptions.IgnoreCase).Success)
         {
             if (name == null || (Helper.InitialsMatch(folders[folders.Length - 1], name) && !Filepath.IsExtractionDirectory(folders[folders.Length - 1])))
             {
                 name = folders[folders.Length - i];
                 break;
             }
         }
     }
     //Logger.Instance.LogMessage("SNE: fallbackFolderNames: " + name, LogLevel.DEBUG);
 }