public Manager()
        {
            this.BackColor   = Color.FromArgb(0, 0, 100);
            this.Size        = new Size(blockSize * width + blockSize, blockSize * height + blockSize * 2);
            this.Text        = "Snake";
            Block[,] blocks  = game.GetBoard();
            areCheatsEnabled = false;

            for (int i = 0; i < height; i++)
            {
                board[i] = new Label[width];
                for (int j = 0; j < width; j++)
                {
                    Label tmp = new Label();
                    tmp.Location  = new Point(j * blockSize, i * blockSize);
                    tmp.BackColor = GetBlockColor(blocks[i, j]);
                    //tmp.Text = i + ", " + j;
                    tmp.Size    = new Size(blockSize, blockSize);
                    tmp.Tag     = new SPoint(j, i);
                    tmp.Click  += LabelClick;
                    board[i][j] = tmp;
                    Controls.Add(tmp);
                }
            }

            buttons = new Button[3];
            for (int i = 0; i < 3; i++)
            {
                buttons[i]           = new Button();
                buttons[i].Location  = new Point(i * blockSize * 2, width * blockSize);
                buttons[i].Size      = new Size(blockSize * 2, blockSize);
                buttons[i].BackColor = Color.FromName("White");
                buttons[i].Tag       = i;
                buttons[i].Click    += buttonClick;
                Controls.Add(buttons[i]);
            }
            buttons[0].Text = "Up";
            buttons[1].Text = "Left";
            buttons[2].Text = "Right";

            toggleCheats           = new Button();
            toggleCheats.Location  = new Point(6 * blockSize, width * blockSize);
            toggleCheats.Size      = new Size(blockSize * 2, blockSize);
            toggleCheats.BackColor = Color.FromName("White");
            toggleCheats.Click    += toggleCheat;
            toggleCheats.Text      = "Toggle Cheats";
            Controls.Add(toggleCheats);

            FormClosed += (object sender, FormClosedEventArgs e) =>
            {
                Environment.Exit(Environment.ExitCode);
            };
        }
Example #2
0
        private void Timer_Tick(object sender, EventArgs e)
        {
            if (!game.isEnd)
            {
                float[] input  = game.SetOutput();
                float[] output = network.FeedForward(input);
                game.Tick(output);

                SPoint[] diffs = game.GetDiff();
                foreach (SPoint diff in diffs)
                {
                    if (diff.y >= height || diff.x >= width || diff.x < 0 || diff.y < 0)
                    {
                        continue;
                    }
                    board[diff.y][diff.x].BackColor = GetBlockColor(game.GetBoard()[diff.y, diff.x]);
                }
            }
            else
            {
                Text            = "Score - " + game.GetScore();
                game            = new SnakeGame(height, width);
                Block[,] blocks = game.GetBoard();
                for (int i = 0; i < height; i++)
                {
                    for (int j = 0; j < width; j++)
                    {
                        board[i][j].BackColor = GetBlockColor(blocks[i, j]);
                    }
                }
                network = population.GetBestNeuralNetwork();
                generationLabel.Text = population.generation.ToString();
            }
        }
        public void buttonClick(object sender, EventArgs e)
        {
            Button snder  = (Button)sender;
            int    active = (int)snder.Tag;

            float[] input = new float[3];
            for (int i = 0; i < 3; i++)
            {
                input[i] = 0;
            }
            input[active] = 1;
            game.Tick(input);

            if (game.isEnd && !areCheatsEnabled)
            {
                MessageBox.Show("You lost!", "Game Over!", MessageBoxButtons.OK, MessageBoxIcon.Information);
                game            = new SnakeGame(height, width);
                Block[,] blocks = game.GetBoard();
                for (int i = 0; i < height; i++)
                {
                    for (int j = 0; j < width; j++)
                    {
                        board[i][j].BackColor = GetBlockColor(blocks[i, j]);
                    }
                }
                return;
            }

            SPoint[] diffs = game.GetDiff();
            foreach (SPoint diff in diffs)
            {
                if (diff.y >= height || diff.x >= width || diff.x < 0 || diff.y < 0)
                {
                    continue;
                }
                board[diff.y][diff.x].BackColor = GetBlockColor(game.GetBoard()[diff.y, diff.x]);
            }
        }