public static RadToDeg ( float radians ) : float | ||
radians | float | Radians |
return | float |
public Vector3 RadToDeg() { return(new Vector3(MathUtilities.RadToDeg(X), MathUtilities.RadToDeg(Y), MathUtilities.RadToDeg(Z))); }
public static void RadToDeg(ref Vector3 vector, out Vector3 result) { result.X = MathUtilities.RadToDeg(vector.X); result.Y = MathUtilities.RadToDeg(vector.Y); result.Z = MathUtilities.RadToDeg(vector.Z); }
public Vector2 RadToDeg() { return(new Vector2(MathUtilities.RadToDeg(X), MathUtilities.RadToDeg(Y))); }