Example #1
0
        void IStatus.Update()
        {
            if (!Main.IsReady())
            {
                DoneEvent();
            }

            _Machine.Update();
            _Propertys.tick();
        }
Example #2
0
        void IStatus.Update()
        {
            if (_UpdateTimeCounter.Second < _UpdateTime)
            {
                return;
            }
            var deltaTime = this._GetDeltaTime();

            _Machine.Update();
            _Updater.Working();

            var lastDeltaTime = deltaTime;

            _Move(lastDeltaTime);
            _Broadcast(_Map.Find(_Player.GetView()));
            _Player.Equipment.UpdateEffect(lastDeltaTime);

            var target = _Player.HaveTransmit();

            if (target != null)
            {
                TransmitEvent(target);
            }
        }
Example #3
0
 public void Update()
 {
     _Machine.Update();
 }
Example #4
0
 bool IUpdatable.Update()
 {
     _Updater.Working();
     _Machine.Update();
     return(true);
 }