public ActionResult Index() { return authenticatedAction(new String[] { "UR" }, () => formAction( () => { logger.Debug(className + ".Index accessed."); ViewData["Items"] = table.OrderBy(p => p.sortIndex).ToList(); return View(); }, () => sideEffectingAction(() => { logger.Debug(className + ".Index updating."); //update properties of each row, with the exception of... var formVars = extractRowParams(Request.Form); foreach (KeyValuePair<String, Dictionary<String, String>> itemPair in formVars) { var code = itemPair.Value["code"]; Cause possibleItem = table.FirstOrDefault(p => p.code == code); //VALIDATION HAPPENS HERE validationLogPrefix = className + ".Index"; ValidateStrLen(itemPair.Value["description"], 32, "Cause descriptions"); //AND THEN ENDS. //does it exist - or do we have to add it in? if (possibleItem != null) { possibleItem.description = itemPair.Value["description"]; logger.DebugFormat(className + ".Index updating {0}", possibleItem.ToString()); } else { possibleItem = new Cause(); possibleItem.code = itemPair.Value["code"]; possibleItem.description = itemPair.Value["description"]; possibleItem.active_p = "A"; table.AddObject(possibleItem); logger.ErrorFormat(className + ".Index adding {0} with description {1}", itemPair.Key, itemPair.Value["description"]); } //set the "active" as well. if (itemPair.Value.ContainsKey("active")) { possibleItem.active_p = "A"; } else { possibleItem.active_p = "N"; } table.Context.SaveChanges(); } //orderingindex, which we do seperately. setSortIndexes(table, x => x.code); updateTableTimestamp("T_CRFCAP"); } ))); }
/// <summary> /// Create a new Cause object. /// </summary> /// <param name="code">Initial value of the code property.</param> /// <param name="description">Initial value of the description property.</param> /// <param name="sortIndex">Initial value of the sortIndex property.</param> /// <param name="active_p">Initial value of the active_p property.</param> public static Cause CreateCause(global::System.String code, global::System.String description, global::System.Int16 sortIndex, global::System.String active_p) { Cause cause = new Cause(); cause.code = code; cause.description = description; cause.sortIndex = sortIndex; cause.active_p = active_p; return cause; }
/// <summary> /// Deprecated Method for adding a new object to the Causes EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddToCauses(Cause cause) { base.AddObject("Causes", cause); }