Example #1
0
        public void CreateSRV(D3D11RenderTarget rt)
        {
            if (m_srv != null)
            {
                m_srv.Dispose();
                m_srv = null;
            }

            var texture = rt.Texture;

            m_srv = new ShaderResourceView(texture.Device, texture);
        }
Example #2
0
        Bitmap GetOrCreateBitmap(D3D11Device device, D3D11RenderTarget renderTarget)
        {
            Bitmap bitmap;

            if (!m_rtBitmapMap.TryGetValue(renderTarget, out bitmap))
            {
                using (var surface = renderTarget.Texture.QueryInterface <SharpDX.DXGI.Surface>())
                {
                    bitmap = new Bitmap(device.D2DDeviceContext, surface, GetBP);
                }
            }
            return(bitmap);
        }
Example #3
0
 void GetOrRenderTarget(D3D11Device device, uint id, RectangleF rect)
 {
     if (rect != m_rect)
     {
         m_rect = rect;
         if (m_renderTarget != null)
         {
             m_renderTarget.Dispose();
             m_renderTarget = null;
         }
     }
     if (m_renderTarget == null)
     {
         m_renderTarget = D3D11RenderTarget.Create(device, (int)rect.Width, (int)rect.Height);
     }
 }