protected override void ReadReferences(SR1_Reader reader, SR1_Structure parent) { SR1_Structure temp = null; if (numVertices.Value > 0) { new SR1_StructureArray <TVertex>(numVertices.Value).ReadFromPointer(reader, vertexList); } SR1_StructureArray <TFace> faces = new SR1_StructureArray <TFace>(0); if (numFaces.Value > 0) { faces = new SR1_StructureArray <TFace>(numFaces.Value); faces.ReadFromPointer(reader, faceList); } if (numNormals.Value > 0) { temp = new SR1_StructureArray <Normal>(numNormals.Value).SetPadding(4).ReadFromPointer(reader, normalList); // 2 mystery bytes after normalList. Always 0x2A and 0xCD. if (temp.End != 0x00000000 && !reader.File._Structures.ContainsKey(temp.End)) { reader.BaseStream.Position = temp.End; new SR1_Primative <ushort>().Read(reader, null, ""); if (numFaces.Value <= 0) { new SR1_Primative <ushort>().Read(reader, null, ""); } } } new DrMoveAniTex().ReadFromPointer(reader, aniList); if (reader.File._Version <= SR1_File.Version.May12) { if (sbspRoot.Offset != 0 && sbspRoot.Offset < sbspStartLeaves.Offset) { new SR1_StructureSeries <BSPNode>((int)(sbspStartLeaves.Offset - sbspRoot.Offset)).ReadFromPointer(reader, sbspRoot); } } StreamUnitPortalList portalList = new StreamUnitPortalList(); portalList.ReadFromPointer(reader, StreamUnits); SR1_StructureSeries <TextureFT3> textures = new SR1_StructureSeries <TextureFT3>((int)(EndTextureList.Offset - StartTextureList.Offset)); textures.ReadFromPointer(reader, StartTextureList); if (reader.File._Version <= SR1_File.Version.May12) { new SR1_StructureSeries <SBSPLeaf>((int)(sbspEndLeaves.Offset - sbspStartLeaves.Offset)).ReadFromPointer(reader, sbspStartLeaves); if (reader.IntroListDictionary.Count > 0) { SR1_StructureList <SR1_PointerArray <Intro> > introListSet = new SR1_StructureList <SR1_PointerArray <Intro> >(); foreach (KeyValuePair <uint, SR1_PointerArray <Intro> > introList in reader.IntroListDictionary) { introListSet.Add(introList.Value); } introListSet.ReadFromPointer(reader, sbspEndLeaves); } } new SR1_StructureSeries <MorphVertex>((int)(MorphColorList.Offset - MorphDiffList.Offset)).ReadFromPointer(reader, MorphDiffList); int morphColorPadding = (reader.File._Version >= SR1_File.Version.May12) ? 4 : 2; new SR1_StructureArray <MorphColor>(numVertices.Value).SetPadding(morphColorPadding).ReadFromPointer(reader, MorphColorList); SR1_StructureArray <BSPTree> bspTrees = new SR1_StructureArray <BSPTree>(numBSPTrees.Value); bspTrees.ReadFromPointer(reader, BSPTreeArray); if (bspTrees.Count > 0 && faces.Count > 0) { BSPTree tree = (BSPTree)bspTrees[numBSPTrees.Value - 1]; if (tree.ID.Value == -1 && tree.startLeaves.Offset != 0 && reader.File._Structures.ContainsKey(tree.startLeaves.Offset) && reader.Level.SignalListStart.Offset != 0 && reader.File._Structures.ContainsKey(reader.Level.SignalListStart.Offset)) { SR1_StructureSeries <BSPLeaf> leaves = (SR1_StructureSeries <BSPLeaf>)reader.File._Structures[tree.startLeaves.Offset]; SR1_StructureSeries <MultiSignal> multiSignals = (SR1_StructureSeries <MultiSignal>)reader.File._Structures[reader.Level.SignalListStart.Offset]; foreach (BSPLeaf leaf in leaves) { uint faceIndex = (leaf.faceList.Offset - faces.Start) / 12; short numFaces = leaf.numFaces.Value; for (short f = 0; f < numFaces; f++) { TFace tFace = (TFace)faces[(int)faceIndex + f]; tFace.IsInSignalGroup = true; foreach (MultiSignal mSignal in multiSignals) { if (mSignal.Start == (signals.Offset + tFace.textoff.Value)) { tFace.MultiSignal = mSignal; if (mSignal.numSignals.Value > 0) { tFace.Signal = (Signal)mSignal.signalList[0]; } break; } } if (tFace.MultiSignal != null) { foreach (StreamUnitPortal portal in portalList.portals) { if (portal.MSignalID.Value == tFace.MultiSignal.signalNum.Value) { tFace.Portal = portal; break; } } } } } } } foreach (TFace face in faces) { if (!face.IsInSignalGroup) { int textureSize = (reader.File._Version >= SR1_File.Version.May12) ? 12 : 16; int textureIndex = face.textoff.Value / textureSize; if (textureIndex < textures.Count) { face.Texture = (TextureFT3)textures[textureIndex]; } } } new SR1_PrimativeArray <ushort>(numFaces.Value).SetPadding(4).ReadFromPointer(reader, morphNormalIdx); if (reader.File._Version == SR1_File.Version.Retail_PC) { new UnknownPCList().ReadFromPointer(reader, unknownPCList); } if (reader.Level.Name == "cathy28") { reader.BaseStream.Position = BSPTreeArray.Offset - 1; bool found = false; while (true) { if (reader.File._Structures.ContainsKey((uint)reader.BaseStream.Position)) { SR1_Structure structure = reader.File._Structures[(uint)reader.BaseStream.Position]; if (structure.GetType() == typeof(SR1_StructureSeries <BSPNode>)) { found = true; } else if (structure.GetType() != typeof(SR1_StructureSeries <BSPLeaf>)) { break; } if (found) { reader.BaseStream.Position = structure.End; continue; } } if (found) { new SR1_StructureArray <BSPLeaf>(1).Read(reader, null, ""); break; } reader.BaseStream.Position--; } } }
public void Initialize(Repository repository, string fileName, SR1_File file) { FileName = fileName; _repository = repository; string textureSetName = fileName; pathTextBox.Text = _repository.MakeLevelFilePath(fileName); FullPath = _repository.MakeLevelFilePath(fileName, true); Level existingLevel = repository.Levels.Levels.Find(x => x.UnitName == fileName); if (existingLevel != null && existingLevel.TextureSet != "") { textureSetName = existingLevel.TextureSet; } TexSet currentTextureSet = null; foreach (TexSet textureSet in _repository.TextureSets.TexSets) { textureSetCombo.Items.Add(textureSet.Name); if (textureSet.Name == textureSetName) { currentTextureSet = textureSet; } } if (currentTextureSet != null) { textureSetCombo.SelectedIndex = currentTextureSet.Index; } else { textureSetCombo.Items.Add(fileName); textureSetCombo.SelectedIndex = _repository.TextureSets.Count; } foreach (string objectName in file._ObjectNames) { string lowerCase = objectName.ToLower(); if (_repository.Objects.Find(x => x.ObjectName == lowerCase) == null) { requiredObjectList.Items.Add(lowerCase); } } SR1Structures.Level level = (SR1Structures.Level)file._Structures[0]; SR1Structures.Terrain terrain = (SR1Structures.Terrain)file._Structures[level.terrain.Offset]; _multiSignals = (SR1Structures.SR1_StructureSeries <SR1Structures.MultiSignal>)file._Structures[level.SignalListStart.Offset]; _portalList = (SR1Structures.StreamUnitPortalList)file._Structures[terrain.StreamUnits.Offset]; this.portalList.Items.Clear(); foreach (SR1Structures.StreamUnitPortal portal in _portalList.portals) { this.portalList.Items.Add(portal.tolevelname); this.portalList.SetItemChecked(this.portalList.Items.Count - 1, true); } }