public void Destroy()
 {
     _outlinesManager.Destroy();
     _edgeColorsManager.Destroy();
     _polygonManager.Destroy();
 }
 internal static void Cleanup()
 {
     meshGeneration = -1;
     lineMeshManager.Destroy();
 }
 void OnDestroy()
 {
     zTestLineMeshManager.Destroy();
     noZTestLineMeshManager.Destroy();
 }