Example #1
0
        /// <summary>
        /// Loads the configuration XML file and sets the datastore.
        /// </summary>
        internal static void ReadFromXML()
        {
            // Check the exe directory first
            DataStore.currentFileLocation = ColossalFramework.IO.DataLocation.executableDirectory + Path.DirectorySeparatorChar + XML_FILE;
            bool fileAvailable = File.Exists(DataStore.currentFileLocation);

            if (!fileAvailable)
            {
                // Switch to default which is the cities skylines in the application data area.
                DataStore.currentFileLocation = ColossalFramework.IO.DataLocation.localApplicationData + Path.DirectorySeparatorChar + XML_FILE;
                fileAvailable = File.Exists(DataStore.currentFileLocation);
            }

            if (fileAvailable)
            {
                Logging.KeyMessage("loading legacy configuration file ", DataStore.currentFileLocation);

                // Load in from XML - Designed to be flat file for ease
                WG_XMLBaseVersion reader = new XML_VersionSix();
                XmlDocument       doc    = new XmlDocument();
                try
                {
                    doc.Load(DataStore.currentFileLocation);

                    int version = Convert.ToInt32(doc.DocumentElement.Attributes["version"].InnerText);
                    if (version > 3 && version <= 5)
                    {
                        // Use version 5
                        reader = new XML_VersionFive();

                        // Make a back up copy of the old system to be safe
                        File.Copy(DataStore.currentFileLocation, DataStore.currentFileLocation + ".ver5", true);
                        Logging.KeyMessage("Detected an old version of the XML (v5). ", DataStore.currentFileLocation, ".ver5 has been created for future reference and will be upgraded to the new version.");
                    }
                    else if (version <= 3) // Uh oh... version 4 was a while back..
                    {
                        Logging.KeyMessage("Detected an unsupported version of the XML (v4 or less). Backing up for a new configuration as :", DataStore.currentFileLocation + ".ver4");
                        File.Copy(DataStore.currentFileLocation, DataStore.currentFileLocation + ".ver4", true);
                        return;
                    }
                    reader.ReadXML(doc);
                }
                catch (Exception e)
                {
                    // Game will now use defaults
                    Logging.LogException(e, "Exception(s) were detected while loading the XML file. Some (or all) values may not be loaded");
                }
            }
            else
            {
                Logging.KeyMessage("legacy configuration file not found");
            }
        }
Example #2
0
 /// <summary>
 /// Updates (or creates a new) XML configuration file with current DataStore settings.
 /// </summary>
 internal static void WriteToXML()
 {
     // Only write to files if the relevant setting is set (either through a legacy configuration file already existing, or through the user specifically creating one via the options panel).
     if (writeToLegacy)
     {
         try
         {
             WG_XMLBaseVersion xml = new XML_VersionSix();
             xml.WriteXML(DataStore.currentFileLocation);
         }
         catch (Exception e)
         {
             Logging.LogException(e, "XML writing exception");
         }
     }
 }