Save() public method

public Save ( ConfigNode node ) : void
node System.ConfigNode
return void
Example #1
0
 public void Save(ConfigNode node)
 {
     if (ullageSim != null && !HighLogic.LoadedSceneIsEditor)
     {
         ConfigNode simNode = new ConfigNode("UllageSim");
         ullageSim.Save(simNode);
         node.AddNode(simNode);
     }
 }
Example #2
0
 public void Save(ConfigNode node)
 {
     if (ullageSim != null)
     {
         ConfigNode simNode = new ConfigNode("UllageSim");
         ullageSim.Save(simNode);
         node.AddNode(simNode);
     }
 }