Example #1
0
        public Color GetColor(Ray ray, float distance, RenderObject targetObject, Scene scene)
        {
            Color   returnValue    = new Color(color);
            Vector3 collisionPoint = ray.GetPoint(distance);
            Vector3 normal         = targetObject.GetNormalAtPoint(collisionPoint);

            Color lightColor = new Color(0, 0, 0);

            //Apply directional lights
            for (int i = 0; i < scene.lamps.Count; i++)
            {
                float           lightReflected  = albedo / MathF.PI;
                DirectionalLamp lamp            = scene.lamps[i];
                Vector3         directionToLamp = (-lamp.direction).GetNormalized();

                float lightIntensity = lamp.intensity;

                Ray shadowRay = new Ray(collisionPoint + (normal * bias), directionToLamp, -1);
                for (int j = 0; j < scene.objects.Count; j++)
                {
                    if (scene.objects[j].CheckCollision(shadowRay, out distance))
                    {
                        lightIntensity = 0;
                        break;
                    }
                }

                lightColor += lamp.color * lightReflected * lightIntensity * MathF.Max(0, Vector3.Dot(directionToLamp, normal));
            }

            returnValue = returnValue * lightColor;

            Color reflectionColor = new Color(0, 0, 0);

            if (reflectivity > 0 && ray.recusiveNumber > 0)
            {
                returnValue -= new Color(255, 255, 255) * reflectivity;
                Vector3 reflectionOrigin    = collisionPoint + (normal * bias);
                Vector3 reflectionDirection = ray.direction - (normal * (2.0f * Vector3.Dot(ray.direction, normal)));

                Ray reflectionRay = new Ray(reflectionOrigin, reflectionDirection, ray.recusiveNumber - 1);
                reflectionColor = reflectionRay.GetCast(scene);
            }

            returnValue += reflectionColor;

            returnValue.Clamp();
            return(returnValue);
        }
Example #2
0
 internal void AddLamp(DirectionalLamp lamp)
 {
     lamps.Add(lamp);
 }